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Skywalker Farms

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A member registered Jan 01, 2022 · View creator page →

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Someday I plan to rebuild the small frame from the ground up since the model right now is just a poor rescale of a medium frame, and then I also want to do a medium frame at some point. No interest in large or XL frames.

(1 edit)

Lots of errors in the log, front axle is not locked onto the tractor, collisions are really messy on the hood and when you select the narrow front, spammed with LUA errors and game freezes when I hop on. Might need another round of testing.

And you have a problem with that...?

I'll look into that to release a hotfix, thanks for letting me know.

Ohio Richlands edit by Large H, work in progress

I think you have a mod conflict because myself and other people tested this tractor a fair amount, and there were never reports of LUA errors. Specifically with the cultivator means it's related to the cultivator or a mod conflict.

If any American tractors have that weight block, it was taken off a different tractor or it was imported from Europe. I've seen a number of European 8000s in the States.

No plans on doing that because the elevated weight bracket was only on the European version of this tractor.

For the IC controls, you may need to rebind the key to activate IC. The default is \, but I never got that to work and instead rebinded it to SPACE, and it fixed my issue. 

As for the speed, the 8000s only go 21mph, and the 8010s will go 24mph. This is realistic to the transmission changes John Deere made in 1999 to increase speed, but FS will always show 24mph top speed on the speedometer no matter what model you have.

No, color change is not an option

Not sure if there's a cotton module bed frame out there yet

The X2 attacher frame in the wheel configurations is compatible with any X2 bed, which includes 82Studio's truck beds and BcBuhler's bulk beds.

Thanks, glad you like it!

Yes, that is intentional because the first light stage is dash lights, but most trailers usually have their lights turn on with the first light stage as well, so both switches light up. The second and third light stages only change the front low/high beams. If you see the labels for each light switch up close, it should make sense.

Can you elaborate on your issue? What trailers are you pulling, or is it an X2 frame bed? Are you using manual attach and forgot to attach the hoses?

Thanks, glad you like it!

Thanks!

Thanks, glad you like it!

Thanks, glad you like it!

You are welcome!

Dang it, I forgot to test that; that's exactly what it is. The transmissions were added after initial testing, and logically, I thought the transmission would carry over. Thanks for reporting, glad you like it!

Glad you like it!

Yes. The X2 attacher frame in the wheel configurations is compatible with any X2 bed, which includes 82Studio's truck beds and BcBuhler's bulk beds.

Yes, I have noticed that issue with this mod. It has origins in FS15/FS17 and still uses albedo texture mapping and low quality dirt maps. I have plans to completely rebuild that mod in the future, along with multiple other mods on my itch.io. I simply lack time at the moment. Thank you for reporting this to me!

It must have some scale attributes that aren't correct. I'll take a look at it, thank you for letting me know!

It must have some scale attributes that aren't correct. I'll take a look at it, thank you for letting me know!

It sounds like you either did not put the <retarder> section of the xml into the sounds xml correctly. Make sure there is only one <retarder> section in the sound xml, and check that you put it in exactly how mayto posted.

LouieBlum - Make sure you have all the filepaths in the correct spot. Also check your log.txt file for errors. There isn't too many moving parts to adding these sounds, so it's likely something simple that needs to be changed.

xero_patience every single one of the sound additions on mayto's itch.io work exactly as intended. I have added them to trucks myself. It is not a script mod; you have to unzip a truck mod and edit it with the included xml and files on this page.

The choppers don't need to be edited. The map has to be setup to let choppers pick up alfalfa and clover.

You need to remove the old mod file from your folder and make sure the new one is in. I changed the file name, so you'll have to sell your old version chopper in order to get the new one

Thank you sir. I already have a few testers who help me, but I appreciate the offer in addition to you bringing the missed bugs to my attention. I always strive to do the best with what I can work with.

Problem fixed, I missed the problem because of my graphic settings. Update released, thank you for bringing this to my attention!

Update is live to fix the issue!

That's a screwup on my part, I was being dumb and forgot to add the correct xml lines to let you hire a worker. I'm ironing out one final bug and then an update should be released to fix that. Thank you for bringing that to my attention!

Oh, my bad, I accidentally added a filepath for a header that doesn't exist. Shouldn't affect gameplay as there is no 659 header included in this mod yet, but I have updated the file so that doesn't flash a warning now. Thank you!

This mod is one of the first one that will receive an update. There were some textures issues on the interior decals that did not catch my attention in testing because they were invisible for some reason. The update planned for this chopper is fix a lot of issues and even add new features. Thank you for pointing out the cab Jaguar logo too, I almost forgot that needs to be gray!