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SKYTH8

4
Posts
A member registered Jun 01, 2022

Recent community posts

insane update wow, thanks for your work:D

and a few more ideas :D

1)monsters that can carry multiple items.

2)monsters with hooks, so basically with a few seconds cooldown they bring items that are scattered around them to the path, but they can't carry multiple items just bring them closer.

3)monsters that are stronger then the normal ones, but they can't carry any items and if they are the only ones that made it to exit, it doesn't count as a win, basically monsters that are stronger than regular ones, but you can't have army made just from them.

4)maybe bring some interesting things into snake stage as well, multiple types of snakes and upgrades for them, for example snake that can make portal once a wave, it teleports them let's say 7 blocks away, or snake that can place buff area 2-3 times a wave, in this area monsters receive certain buffs. upgrades will obviously enhance their skills.

5)monsters that get stronger after each death and reverse, monsters that are stronger but get weaker after every death, eventually getting useless if you are careless.

6)funny idea but I think it's too specific and hard to make I guess, so basically it's unit that can move only in a certain way, by jumping, it jumps from one turning point to the other, while airborne he can't be damaged, he can jump only 5 blocks, if he can't detect turn within this 5 blocks range he just walks and is vulnerable , so you need to make a turn with your snake once in a while for this unit to be useful...it's kinda complicated so I think we can reduce this to just a unit that "jumps" instead of walking and is invincible while he's jumping.

7)I'm not talking about new types of defenders, because it's too obvious but what about traps? areas on the map where there is some kind of bonus(chest for example) but it is surrounded by traps, traps can be elemental(slowing, poisoning, stunning), or they can just damage your units.

8)maybe bundle of units? so when you buy one unit it's actually a bunch of them that are deployed simultaneously. 

9)monsters that can interact with each other, so for example goblin and some kind of blob monster, when blob monster dies it leaves behind some substance, when goblin touches it, he becomes empowered. or goblin-lord, while he's alive every goblin-unit becomes stronger, lich-every undead unit becomes stronger and so on. 

10)or a kind of unit that becomes stronger every time once of his kind dies, but only for this wave.

...yeah so many ideas, I hope some of them at least make it to the full game, good luck once again ;)

new ideas:

1)maybe after completing the game you unlock sandbox mod or something like that where you just can have fun with all the units in the game, manually place defenders e.t.c

2)having debuffers would also be nice, monsters that can disable defenders attack, reduce damage or attack speed, make them miss attacks e.t.c

3)maybe some more information while choosing monsters? for example Nearby Death, how much is the radius exactly? btw I feel like it needs to be buffed for everyone because it's extremely hard to use it.

4)maybe some upgrades besides monsters? for example: "recharge time of first 10 deployed monster is reduced by 1" maybe it should depend on cost also, for example golem's recharge time will be reduced by 3 instead of 1, but it can't be reduced below certain amount.

5) being able to sell monsters also would be helpful.

6)about boss monsters, I had an idea that boss will spawn after certain amount of dead monsters, depending on their prices, for example: you buy a boss, it costs 25 gold and to summon it, enemies must kill units for 100 gold in total.

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I feel like some kind of upgrades for monsters would be cool, maybe evolutions/mutations or something like that, i also had an idea about monster like slimes which if you have enough will merge into one more powerful slime, or something like combo, where if you have certain number and type of monsters you will get bonuses, this will bring more tactic and deck building aspect into the game, maybe some random events, or events that we could buy for money, or for new currency like mana, for example: event - graveyard, every third death will spawn skeleton, cost 2-3 coins(i think new mana stat would work better with this).

maybe more boss-like monsters, which are much stronger, have many abilities but are expensive as hell, there can be only limited amount of them,  maybe in order to summon them you have to meet some requirements or something along this lines.

this game has huge potential, I'm in love with the concept and I want this game to success, huge props to developer/s ;)