Really great idea! The only way to make it better would be increased length and more command combinations like "jump shoot." Anyways, excellent job!
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Yes and I think like 67 cubes. It's a really good level layout. I loved playing Celeste, so seeing the same concept with a new layout was really fun! The difficulty could have been a bit harder based on the original game, but the length was about the same. Anyways, good job and keep up the good work!!!
Amazing game! However, I encountered a glitch that prevented me from doing anything. It would simply say that there were 0 turns left, and wouldn't let me hit the skip button. On the bright side, the concept of the game is amazing, and it plays well too!
Very fun game, though I ran into a similar glitch that was mentioned below. I was fighting the "Almost Dragon" and died. Instead of respawning me at the save point, it loaded a different room, and my character didn't appear, therefore keeping me from being able to play the game. It's saved into my game, so when I hit Continue, it just loads into the glitched area.
You might want to make the game more lenient with allowing hits. There have been several times that I have died and the arrow was exactly where it was supposed to be, meaning that the game simply wasn't registering the input. Once you provide a slightly larger time frame in which to hit the note, it will make the game much more playable. Other than that, it's great!
Truly a masterpiece. Especially if it's your first game. Everything about it is amazing, especially the occasional meta jokes here and there. Keep up the good work! I can't wait for the Steam Release. Do you plan on keeping player-made levels available?