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A member registered Jan 15, 2018

Recent community posts

Really great idea! The only way to make it better would be increased length and more command combinations like "jump shoot." Anyways, excellent job!

This is an incredibly clever idea! Props to you, and I hope you win!!! Do you plan to continue implementing new concepts, or is this going to be it?

Yes and I think like 67 cubes. It's a really good level layout. I loved playing Celeste, so seeing the same concept with a new layout was really fun! The difficulty could have been a bit harder based on the original game, but the length was about the same.  Anyways, good job and keep up the good work!!!

Amazing game! However, I encountered a glitch that prevented me from doing anything. It would simply say that there were 0 turns left, and wouldn't let me hit the skip button. On the bright side, the concept of the game is amazing, and it plays well too!

Very fun game, though I ran into a similar glitch that was mentioned below. I was fighting the "Almost Dragon" and died. Instead of respawning me at the save point, it loaded a different room, and my character didn't appear, therefore keeping me from being able to play the game. It's saved into my game, so when I hit Continue, it just loads into the glitched area.

Great game. Simple enough to be relaxing, yet interesting enough to be fun. Love the aesthetic. Finally got 29000 points. Keep up the good work.

You might want to make the game more lenient with allowing hits. There have been several times that I have died and the arrow was exactly where it was supposed to be, meaning that the game simply wasn't registering the input. Once you provide a slightly larger time frame in which to hit the note, it will make the game much more playable. Other than that, it's great!

Ah, Rhythm Doctor before Rhythm Doctor

Truly a masterpiece. Especially if it's your first game. Everything about it is amazing, especially the occasional meta jokes here and there. Keep up the good work! I can't wait for the Steam Release. Do you plan on keeping player-made levels available?