I love the presentation of this game! The assets used are very nice. I wasn’t too sure as to the mechanics (aside from cutting down trees for firewood), but the flavor of the intro text was nice. I think expanding this game after the jam completes would be a great idea, if not to flesh out the gameplay loop than to add some more environment decals.
Skyloh
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Never seen a Scratch game submission before, but this is a good one. Mirrored players is a neat tried-and-true mechanic, and I like how you designed the levels to use it! The player movement is a bit slippery for my liking, but I get that it serves the difficulty and speed-run focus of the game. Good work overall!
A nice little game; very good with the cozy vibes. Not much to do mechanically aside from sitting in chairs, toggling the music, and stacking firewood into the ceiling, but in retrospect, I played way more than its simplicity would beget. Goes to show that not every game needs a clear-cut end-state. Good work!
I like the visual style you’re going for! The warm lighting with the retro graphics made for a good nostalgic dream-feel. I wasn’t entirely sure how to beat the game, so I just aimed for keeping a continuous path to the house shoveled for as long as I could. Good idea to make the snow pile up like a snowman, too. Made it easy to estimate how long it would take to clear. It could use some mechanical polish (as most jams do), but it’s starting off on the right foot. Great work!
Reminds me a lot of the Professor Layton Car minigame. Equally as fun (/pos), and I love the presentation! I’m a sucker for simple 3D graphics. You should totally add the other mechanics you mentioned after the jam! The current gameplay is simple and clean, but with some extra spice, I can see this as something easily workable into a release title with more levels.
(edited bc for some reason i called this ttrpg Eyes in the Dark? lul)
As soon as I saw this journaling TTRPG in the itch page, I knew I had to try it out. I was not disappointed. While I am a sucker for these sorts of dynamics-explorations, Beyond the Pale provides a nice slow burn that helps build up a cohesive view of human behavior from a non-human perspective. I like how the specific deck set-up gives you time to really get into the details of the perspective you take rather than dropping you into the “action” immediately.
Sometimes it can seem to drag a bit if you write a lot of your entries back to back, which is tempting. I often got really into character and would just keep going on to the next day despite a developing writer’s block. What can I say? The system is really good at making entries feel satisfying and have tangible build-up. Just be sure to take breaks now and again, as the rules recommend. If you’re really pressed for time or want to do it in one sitting, I’d recommend removing some cards from the deck, or situating your Jokers in positions to get them drawn earlier. Note that this does mean you’ll miss out on some events, but I found the system wonderfully flexible enough during my playthrough to the point I didn’t really notice. I still got a story that was contemplative and melancholic ’till the end.
When I finished, I had written about 19 pages of entries spanning 14 days. I’m sitting here writing this review knowing that I wanna go back and play it again, which is something I think I should say. The experiences you can have and the feelings they elicit are really something else, since in the end it really does just come from a simple oracle table, 2 d10s, and a deck of cards. Amazing job!














