Yeah, i really screwed up the limitation here, I was waiting to get certain direction from it, but unfortunately, for me "pocket-sized" means almost nothing, so i was like: "Bruh, here goes the most overused genre ever"
SkyFIy
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I mean, for me there is everything that I could expect from a jam game, gameplay is somple yet catcy, visuals feels nice to looke at (in my game I failed to keep palletes and resolutions), music is cool AND it does fit the whole game theme, and limitation - just gold, really great, cost without numbers is brilliant
Conceptually - great, personally I like navigating via map without myself marked on it
Music is disturbing, which is cool at the beginning, but makes it hard to replay for more endings since it makes my head hurt a bit after 5 minutes
Also i kinda failed to get any asteroid ending, just can't properly collect them, but i really like visual of endings - i'ts cool!
Ahh, painfully reminds me of my first ever projects although i was lacking confidence to post them anywhere (not like my current ones become any better, I just began to throw them somewhere),
P.S.: Sounds are really good, they are literally holding an atmosphere of game
It's nice to see someone trying to create their own games, I'ts only the beginning of the long path, I sincerely wish you good luck on it






