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Skye

2
Posts
A member registered Jul 28, 2025

Creator of

Recent community posts

Thanks for playing! And yeah, the idea was to develop the loop aspect a bit more within the story,  and through the Corruption system, (forcing the player to restart the entire game if it reached 100% sorta thing). Unfortunately I overestimated the time I had and ran out of time, so it become a very rough version. As for the transitions, I completely agree! I think a snappy transition, something like a screen wipe, would likely work better. I will make sure to add that once I get back to developing it

Thanks for the advice!

Hey, thanks for the advice! In terms of the color coding, I completely agree! I had planned to develop this more, adding more overlays and such, and potentially an ability to hover your mouse over elements in a sort of "Debug Screen" that would show you what versions the element would remain and when it would disappear. Unfortunately I ran out of time, so I just implemented a very very rough system. I hadn't thought of colour coding the elements however, but that would make a lot more sense actually! When I come back to working on this after the jam I'll be looking into that idea, potentially a system that lets you switch the preview mode between the previous or next version as well.

And yeah, the movement was meant to be a lot less slippery than what it ended up becoming, the intention was to have some acceleration, but I think I messed with the values a bit too much, whoops.

I'm hoping to come back to the game after the jam to completely revamp the game and spend the time to actually bring the ideas I had to life. Massive thanks for the ideas and advice!