Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

SkyCorp

37
Posts
1
Topics
521
Followers
1
Following
A member registered Nov 30, 2023 · View creator page →

Creator of

Recent community posts

(1 edit)

Itch titles / game tags are pretty limited space, but game jam creators can make custom fields, so that'd be a good spot for an AI field

(1 edit)

Here is the direct link to the demo

Not currently, sorry!  I have dreams of finishing the character visualizer one day, though.  ^.^

Is your browser blocking popups?  (The game launches into a new tab.)

If that doesn't resolve it, then which browser + device?  Supported browsers are Firefox, Chrome, and iOS Safari so one of those should work.  

Hello, I have just sent an e-mail to the one you registered under regarding this.  It looks like you have (at least) two accounts -- very likely you have been logging into one, paying for access, then the next time logging into the other one that you didn't subscribe on.  If you reply to my e-mail, I can remove one of them so it is less confusing if you like.

On that note, I don't have any record of you reaching out via e-mail or discord to sort out the issue or alert me to the problem.  I am traveling this week for BLFC, but please do reply when you have a chance so we can get it sorted out.  It's important to me that players have a good customer experience when purchasing game access and that they're able to get the full month they have paid for.  

This is cool, thanks!  It is always nice to have more titslug activities and I appreciate my favored kinds of titslugs and TFs were available ^.^  I had a fun writing session with this guiding it. 

If I had one gentle suggestion, it'd be to have the tarot pages have an index with clickable 0-21 links + backlinks to make it easy to find them (similar to how the TF page and backlinks works on pg 3, etc).  Otherwise you kind of have to make your own index to figure out what RNG 0-21 corresponds to in PDF pages and it's a lot of manual flipping.  The TF pages are comparatively a lot easier to use than the tarot pages because they have links/backlinks.

Correct, the game is primarily a male to female (w/ vagina) game and is pretty much built around experiencing MtF TF content.  

Though if you wear the cock ring, there is some limited support for player as shemale/herm in some chapters, there's not much in the way of content there.  Also you can get a horsecock.  But most scenes are designed for player as receiver vaginally.  That said, if cocked-player content is your main criteria, I don't think I would recommend to purchase access to the game since there's just not that much of player w/ cock content here, IMO.  It's definitely MtF focused.

Hello,

As I think the only person to use AI for last year's jam entry, I would like to protest against the new rule against submissions that include AI assets.

Here is my rationale:

1)  The spirit of the jam isn't to create something completely from scratch as using pre-existing/stock assets and code is allowed in this jam.  So using an AI tool to help build content doesn't seem against that spirit.  It would be different if the ruleset was something like Ludum Dare Compo / Hard Mode where the spirit is to make everything yourself from scratch.

2)  AI can be a useful tool, especially during a gamejam.  Not only due to the time crunch, but also AI allows people of various skill levels to enter.  For instance, someone who has limited art skills such as myself can have a game with relevant artwork instead of a purely text or systems based game, or be stuck with a garish programmer art visual style.  (If people want to make games with programmer art, that's completely fine -- but it should be up to the entrant on how they want to make their game, not the sensibilities of the organizer).  

3)  I don't think the presence of AI in some games meaningfully affects other entries in the jam.  Ex:  If I am an accomplished writer and was planning to make a writing-heavy entry, that entry wouldn't be lessened if someone else uses AI writing even though I'm not planning to use AI writing in my jam entry.  Someone else using AI writing wouldn't diminish my writing, it would just give me more interesting TF content to read.

4)  I think I showed last year that even using AI, there is plenty of room to use it in ways that are novel and haven't been done before.  There was still a significant amount of effort in crafting this entry on the technical side, including learning a completely new (to me) game engine.

5)  I hadn't planned specifically on whether I wanted to take advantage of the option to do an update for last year's jam entry or start a new one, but it's disappointing that it's being rule out due to the new AI rule.

6)  The feedback I received from players last year was that people generally didn't have strong feelings about AI and mostly along the lines of people being intrigued and wanting to see more + bugfixes.  So while AI is not to every players tastes, I think the majority of players seem okay with some AI content.  Personally as a player, I have played a number of Twine TF games, and I find the presence of art -- including AI art -- improves rather than detracts from the experience.  

7)  And, I think it's fair to address the elephant in the room -- since I was the only entrant to use AI last year, it kind of comes across as sour grapes from the organizers that my entry got more plays than one of the organizer's entries.  Hopefully that was not part of the thought process, but it is hard not to feel singled out here as AI has been around for a while and the rule was only added after my entry.

Basically, the new AI rule seems to me a kneejerk reaction of "AI BAD!".  I'm disappointed in the new rule and respectfully request the organizers to reconsider it.

Thanks for reading,
Skye

Sorry, there are no translations.  I think it is a good idea, but too hard to do.  The game has too much text.  It would also require a lot of rewrites of existing text and systems to be compatible with translation.

The game website also includes subscription via BMT if you prefer.

Perhaps you just missed it, but the website does include that same text in multiple places, and most critically, there's no way to subscribe via either payment method without seeing it at least once. 

It's literally right there (among other places, also)

Thanks!  My Patreon is located here: patreon.com/SkyCorp

Yes

No, the demo is just a demo (it doesn't get updated)

That list is a good start, but it looks like some newer items are missing from that list

This is something I really want to do actually.  I got most of the technical implementation done for a cool character visualizer, but never got real art for it and it kinda stalled out progress-wise.  Still something I'd like to do in future though.

Bonerbane should shrink cock size

And more graphics for the map would be cool, it's something an artist friend of mine and I have mused about a bit

(1 edit)

Thanks!  You have to be a subscriber to use mods, but if you are, then go to the debug rooms and use the mod browser there

Correct

Hello,

When dealing with cursed items, remember to also drop the item, not only uncurse it.

I was actually looking into getting a forum set up earlier this week to help with gameplay questions.  I have not found a forum software I love yet, though.

Chapter 6 lets you go into the desert (it's not intended to go in there before you have a mount.)

Likely no animations, sorry!  Though a (still frame) character visualizer is theoretically possible -- some technical work has been done on it, but no art yet.

Mobile support is a good idea, though I haven't been working on this game since the game jam.  If I do an update, I'll keep it in mind :)

Thank you :)

(1 edit)

mobile or desktop?  It only runs on desktop Firefox/Chrome

Thank you, glad you enjoyed :D

Refresh; I tried to fix that before the deadline, but couldn't figure it out in time

No, desktop only for this one, sorry

Believe I used identitycrisis for the monstergirls, and furryrock for furry [automatic/stable diffusion]

"Anything other than 1080p may or may not work. If the character visualization is clipping at the bottom right, adjust your window resolution."

(1 edit)

browser?  Try in firefox or chrome if you haven't already

Thanks :D

browser?  It works in firefox & chrome for me

FYI it's ~38MB just for the base code before even getting to the character images, so make sure you're leaving it sit long enough to download that much (yeah, it really needs a progress bar or something)

Now it's accidentally Infinite Jump Man 😅

Thank you :)