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Skwidge

8
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A member registered Mar 14, 2016 · View creator page →

Creator of

Recent community posts

Thanks so much! 😁

That makes sense! Again, well done! :)

This had a very cool art style, and the coin collection system was very creative, I liked that you had to decide between killing enemies and collecting coins for the future. I feel as though you could give the player a bit more power in the beginning levels or fewer enemies to kill, as it can be a bit slow. All in all, I had fun, which is all that matters. Great work!

This had a very cool art style! I liked the sound design and the character design. The amount of assets and gameplay was impressive! I did find it kind of hard to not take damage when coming near an enemy, which could be frustrating at times. All in all, a very cool game, keep it up!

I really enjoyed the art style and thought the music and sounds were cool. I think that button prompts would be helpful. I ran into a problem with the Roomba and got infinitely stuck when I got near it. Very on theme, keep at it!

This was a very fun experience. The music and sound effects were very well done. The art style is really cool as well. Impressive how many people contributed to this game. like how you incorporated the biscuit theme with dog biscuits. I'm not entirely sure what I am risking. All in all a fun experience, would love to see more.

Thanks for playing! I agree with you that we probably should have used a game engine but, none of us knew how 😅 . We had a lot of ideas for items and even new special dice but, we simply ran out out time. The ranges definitely need a bit of tweaking. Keep an eye out for future updates. Thanks again for playing!

This is my favourite game and Im so unbiased it hurts