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skwacky

7
Posts
2
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A member registered Mar 08, 2022 · View creator page →

Creator of

Recent community posts

This is a really cool concept. There's an eerieness to it... I'd like to see where the story goes

The dash mechanic is super satisfying. I used that as my main way to move around and had a lot of fun with it.

Killing six guys by dropping a chandelier from the ceiling is one of the most satisfying things I've ever done in a game. Love the art and the aura

There is potential for a very fun game loop here! I enjoyed what I played, but if stopwatches were rarer and awarded more time, they would feel even better to collect.

I wonder if enemies could reduce your timer on hit instead of having a separate health mechanic. Just a thought!

I've updated the game description to clarify how to play. Sorry for any confusion!

Thanks so much! I regret that we didn't spend more time on onboarding. I think even a couple small cues would go a long way in avoiding confusion during play.

The "no recovering from out of position" is the number one thing I wish we could have solved before the deadline 😅

Maybe we could solve it with a record scratch/rewind effect, or it could send out a blast to clear out the next few lines, giving you time to adjust. 

I very much appreciate the feedback!