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SkullSage

20
Posts
A member registered Jul 28, 2024 · View creator page →

Creator of

Recent community posts

Fun timing challenge! I love the ps1 style graphics. I think it would be better to just lock the camera in the 4 cardinal directions instead of having it be a free cam, I got a bit disoriented at times. Also, I think it's a little too difficult to get hit so the game ends up being a bit too easy imo

Fun challenge, I think the movement system would benefit from carrying a bit more momentum to make the game a bit harder. Also adding SFX could really help bring the game to life.

Other than that good job!

Cool concept! I bet making the AI for the player was a pain in the butt.

I think it would be cool if the objective was to kill the player in some way instead of just holding them back

Overall nice job!

Cool game! personally I would like if there was a way to speed up or control the gravity switch in some way, just so retrying sections of the level was a bit faster

Reminds me of old text based adventure games, cool concept. The pixel art is cute, I couldn't get past the knight, the restart button didn't work either. I think the game would benefit from maybe giving the player more hints on what specific words to use or add more actions to the whitelist, I feel like commands such as (strike knight) or fight knight should at least give a hint on  why they won't work and steer the player in the right direction.

Ambitious game, and nice job implementing the theme!

Game looks really good, the artist did a really good job.

I couldn't figure out how to get past the first orange zone, I got stuck on a rock :(

The game was fun! it reminds me of papers please, the voice acting was pretty funny and made it more enjoyable.

It was a little difficult to understand how to get the value of the coins but I ended up figuring it out after a couple minutes (mathing is hard, but the book helped)

The only thing I would change is making it so the dialogue isn't as easy to skip through. I tend to just want to see the whole text at once instead of letting the animation play out, but in this case sometimes I ended up skipping dialogue

Nice job overall! feel free to check out our game if you'd like.

Game feels polished, fun platformer with a simple but cool artstyle, I loved the font used and textboxes. The overall presentation is really good. Idk if it was bugged for me or something but I had no music in game, it would have been nice to have music for the boss fights at least. Also the game was a bit too easy for me, I kinda just threw myself at enemies and drain tanked them with the orbs that they drop.

Overall very good job!

Short but sweet, the movement felt really good and the sfx for picking up the slime was really satisfying, I would def want to see more levels built with this!

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Good game! The footstep sound is satisfying and the art is cool. The only thing I would add is an indicator for when the boss is about to attack, the fight was a little frustrating since I kept walking into it the moment he would attack and then I would die

The pixel art was really good!

Cool game! I like the concept, the music  and pixel art were really good, I thought it would be a vampire survivors clone at first but I like the addition of puzzles.

If I had to give some feedback:

-It is a little difficult to understand what is going on at first, since the enemies and text kind of blend in with the background, maybe play a bit with the colors

-Difficulty wise, the first level is really hard but then it gets a little too easy towards the end (side note: I did a projectile+haste build and the game seemed to not handle that too well, I was dropping a lot of frames)

Overall good job! You have a good concept that you can build upon here.

Really fun concept! Good use of the jam theme, I loved it overall, the art and sound design is top notch. I particularly like that the music changes depending on if you're underwater or not. It also felt really polished, I found no bugs.

If I had to give a couple suggestions:

-I would add some more differentiation to each area (I got a little lost sometimes)

-If you expand the game, maybe there could be obstacles/enemies/timed challenges. Also, the movement system is really cool! I would get some crazy speed sometimes around slopes, maybe building a mechanic around that could be cool

Good concept! The intro sequence was really good and got me hyped up for the game.

The overall game feel was really nice, I like all the visual and sound effects. The music was also good and fit the theme really well.

If I had to give some feedback:

-It would be nice if the enemies had an indicator showing when and were they were going to jump (so they are easier to avoid)

-If you expand on the game adding some other weapons could make for some interesting levels

Good Job!

I used the axe as a platform to jump over the fence 10/10

Loved it! played through the whole thing.  The only thing I would add is making it clearer that standing on the switches opens the doors, At first I was not sure if you were supposed to shoot them instead.

I really like the art! It was a little confusing at first. I wish the jump would go a bit higher or was more controllable

I like it! Finding out what event would happen next kept me playing. 

Great soundtrack

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Loved it! I could not find the slot machine tho :(