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skskskwskw

2
Posts
A member registered Nov 27, 2022

Recent community posts

the game is fun and easy to learn, i liked the combat system and i'd love to see more content. an issue though, is that the cpu quickly becomes too easy and predictable. here are some ideas:

  • adding feints 
  • when you and the CPU are facing and waiting for an attack, you can simply wait for it to attack and then parry and follow up with a combo. it becomes easy to do and very predictable. making the CPU roll forward sometimes in that situation may help to add unpredictable randomness
  • adding harder difficulties

also, some bugs are: 

  • sometimes you can attack your opponent during the "duel" thing before the fight, or straight up kill them before they are able to attack 
  • the hitbox of some attacks is a little weird, and, for example, they can get hit by a thrust or a punch without touching the sword/fist, it's like the air became dangerous for a fraction of a second after the attack

finally:

  • the low stance heavy attack (the two slashes) is a little overpowered. it almost always hit and is hard to interrupt, i think it should be a little nerfed

i just want to say, i loved this game. it was very enjoyable and fun, thank you