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skroink

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A member registered Oct 25, 2021 · View creator page →

Recent community posts

I'm probably not going to mod anything (I am lazy) but things people who have the energy and time to mod might want to add: 

Custom enemies/bosses, abilities, starting characters, levels, objects and/or perks.

Actually, semi-custom starting characters is something you could probably add into the base game if you want.

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Holy shit, you guys outdid yourselves with Neurolink. It has everything I love about the main game but amped up to 11. Truly amazing work, keep it up! 

I realized today that I was playing on a much older version and now that I've updated it it's so much easier! Yeah, I was talking about glasses guy in the earlier versions. Thank you! 

Hi, I see that you reply a lot to comments asking for their opinions on what would potentially improve their opinion on your game, so I will start off with that and then ask my question.



It might just be my rage-side coming out but I find the big head guy with glasses to need some balancing. As it stands, he sometimes just decides to force choke me five times in a row, locking me in place until I die or he boasts three times in a row giving me ample opportunity to kill him. It's too random. It also pulls me out of the action since I know I'll have to wait for multiple seconds before he stops choking me only to againbe lifted and choked before I can even touch the ground. Sae with the janitor as he can sometimes shoot me with his taser in the middle of me stun-locking him in a corner. I'm not saying to make it easier, just more balanced. It would also be interesting if the fight against the CEO used the loadout of your last win along with a couple of bonuses since he's the final boss.



Finally coming to my question, how is the next update progressing and when can we expect to see it? No need to rush, would just like to have a rough estimate.