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Skrock

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A member registered Mar 22, 2023

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These are my suggestions after playing version 0.20. I think that much has improved, but there is more that could be done. Here are my suggestions after thinking for a few days. 

Defense: I like new additions like catapults and trebuchets as while they may be costly, they are quite effective. I just wish that you add weapons like hot oil that kills more than rock but is more expensive. I also think that muskets and cannons from dwarves will be great in the next update as muskets are more expensive than arrows and cannons are more expensive than trebuchets, but they are more effective. I also think that a new weapon that requires cooperation from elves and dwarves will be great as they overcome racial relationship problems between elves and dwarves. So the new weapon that they developed together is Hwacha, a cart-based artillery that fires two hundred rocket-powered arrows. I also think that it would be nice to know how much current materials I have and need while buying materials from Rania. 

Additional Building Upgrades: I think that there should be fourth and fifth building upgrades. The requirements for the fourth upgrade are 250 coins and 300 coins for the fifth upgrade. Daily from the fourth upgrade is 65 coins/foods and 7 soldiers while daily from the fifth upgrade is 80 coins/foods and 9 soldiers. 

MC should also be able to upgrade buildings from other locations such as elves' forest, dwarves' city, Lord Charles' place, and Lord Steven's place as this is essential not only to gain resources, but also trust. 

I also think that MC's home should be upgradable as he needs to have an expensive mansion that is worthy of his status. Each upgrade provides daily 1/2/3/4/5 charisma and respect. 

I also think that each Annabel's building upgrade should increase the coins that Annabel earns by 5 and daily 1/2/3/4/5 sanity.

This is needed because of constant demerits from Roheisa's building upgrades. This is due to how although Roheisa earns twice  Sylavia's daily coins while her building upgrade cost is the same, the immoral nature of having prisoners be prostitutes lowers MC's sanity, charisma, and respect daily by 1/2/3/4/5 due to how people dislike MC for funding prostitution. Certain moral characters may also oppose MC unless they are convinced through bribes with coins, food, and soldiers or persuasions like convincing Marian that prostitutes are doing God's work as a first option has MC come up with an interpretation that allows prostitution, second option has MC convincing Marian that it is because humans are such sinful beings that divine being like God is needed to grant forgiveness, third option has MC says to Marian that this is necessary evil, and fourth option has MC gleefully admits to Marian that he loves doing sinful sexual acts. This could be one of the village problems that need to be solved at Hudson. 

I also think it would be interesting if Victoria's building upgrades had the same benefits and demerits as Roheisa's but for different reasons. Although Victoria claims that she only steals, spies, and kills from rich/bad people, it is still considered immoral or her victims blame MC for her actions. So while Victoria is like Roheisa as she earns twice Sylavia's daily coins while her building upgrade cost is the same, her sneaky nature lowers MC's sanity, charisma, and respect daily by 1/2/3/4/5 due to how people dislike MC for funding Robin Hood activity.

The gate should be upgradable as not only does it increase defense's HP, but also allows Franco to be a better gatekeeper who will prevent thieves, spies, and illegal goods from entering.

Laura's building upgrades allow Laura to form all-female knights named Valkyries that provide daily soldiers 1/2/3/4/5 with each upgrade as she convinces the female portion of the population to fight, but also essential to prevent an assassination that leads to a game over.

Remmy's building upgrades allow Remmy to form unique elf rangers that not only provide daily 1/2/3/4/5 soldiers and also able to go on missions that only elves are able to do and bring back resources. 

Camp should have two new mercenaries to hire a fourth level mercenary is an elf that costs 250 coins but gains instant +90 soldiers and daily +4 soldiers while the fifth level mercenary is a dwarf that costs 300 coins but gains instant +110 soldiers and daily +5 soldiers. When they return from the mission fourth level earns 90 coins while the fifth level earns 110 coins. 

Story for Each Character: Given how I have enough time to improve relationships with 20 energy, my previous suggestions of how helping characters also improve their relationships is mostly not needed although it would still be great if they are implemented in the next update. After all, these characters should feel grateful that their lord is helping them with their tasks. Gaining relationship points from helping characters should be minor compared to chatting with characters though as the former is for work while the latter is for meeting you although it is not related to work.

What is more important is how we learn more about each character's story as we improve their relationships. So I thought about possible stories for each character as they go from normal/joyful/happy/horny/slutty/(new relationship status called nympho). Here are my suggestions for each character.

Franco: His story is how his job as gatekeeper seems meaningless as illegal goods like drugs or criminals get through due to corruption. It is up to MC to convince Franco that this place is worth protecting as MC provides money to upgrade the gate. The bonus Franco gains after his story is how he will be a better gatekeeper who will prevent thieves, spies, and illegal goods from entering.

Laura: Her story is about how she tried to serve her previous lords loyally as a knight, but they were misogynists who didn't think that "female" knights would be good at their jobs as male knights. It is up to MC to convince Laura that he values her advice and services by upgrading her building to form all-female knights called Valkyrie as not only does she convince the female portion of the population to fight, but also essential to prevent an assassination that leads to a game over.

Miliyra: Her story is how as a ruler of elves, she is troubled by how to lead elves. This is because although she wants elves to explore the wider world, many elves isolate themselves inside the forest despite how their isolation causes their society to stagnate in contrast to humans and dwarves. It is up to MC to convince Miliyra as a fellow leader that she can convince elves to be better through her qualities as a leader. The bonus that Miliyra gains after her story is how after MC provides money to upgrade the elves' location, elves are allied with MC and provide daily food from the forest.

Remmy: Her story is a foil to Miliyra as she has been to the outside world, but does not favorably like the outside world due to her past experiences. It is up to MC to convince Remmy that not everything about the outside world is bad because she wouldn't met MC otherwise. The bonus that Remmy gains after her story is how after MC upgraded her building, she forms unique elf rangers that provide daily soldiers.

Roheisa: Her story is related to her past due to how she was unjustly imprisoned and sexually molested to the point that she lost her right eye. This is what convinced her to prostitute her prisoners. It is up to MC to encourage, discourage, or take the middle road when dealing with prostitution. It is also possible to raise cheap slave soldiers but have demerits like decreased charisma, and respect, and may rebel if not kept in check.

There should be at least two unique slaves from Roheisa as one is male while another is female. Maybe have them be siblings or twins. This could have its own plot line as it determines whether the lord is moral or immoral and thus the game's ending.

Annabel: Her story is about her personal connection to MC as they have a bond that is more than typical lord and maid. Her background story is how she just wanted to do her job as a maid, but her previous employers wanted her to "serve" them sexually. It was only after becoming MC's personal maid that such sexual harassment stopped. So it is up to MC to convince Annabel that he appreciates her services as a maid due to how her presence makes him sane as she had been supporting him through his troubled childhood. This is the flavor text behind MC upgrading her building as each building upgrade allows Annabel to improve MC's sanity daily due to how MC can relax due to her maid service. This is also the flavor text behind MC's home upgrade as Annabel becomes a head maid who leads other maids to maintain MC's home. And thanks to the work that Annabel's maids do, MC gains daily charisma and respect due to how MC's home reputation.

Rania: Her story is about how she has been banished thanks to elf traitors. It is up to MC to unbanish Rania's exile. The bonus that Rania gains is that after upgrading her building a fourth time, maxing her relationship, and working with another dwarf character, you can now build Hwacha. 

Marian: Her story is about her religion as she deals with theological problems. She wonders if god really exists, why people are not devoted enough, and whether her religion should do more than pray. It is up to MC to help with answering those theological questions. This is quite important as it can determine the game's ending due to how her church can provide religious legitimacy to MC rather than to Brian by upgrading the building to the fifth level. The bonus that Marian gains after her story is providing church paladin out of loyal followers who serve as soldiers. 

Hudson: His story is about how he came to serve MC due to Peter. It is up to MC to prove that he is a worthy leader whom Hudson is glad to serve. The bonus that Hudson gains after his story is he becomes prime minister who lessens daily cost or improves daily revenue.

Noah: His story is related to his close relationship with MC. It is up to MC to trust Noah as his top general.

Tillie: Her story is about how she is such a tomboy as it is not typical for a woman to like hunting. It is up to MC to accept or reject Tillie's tomboy nature. The bonus that Tillie gains after her story is how her hunters can not only serve as soldiers but also bring daily food. 

Victoria: Her story is about how her family served as assassins, thieves, and spies for generations. This is why her building upgrades involve improving such activities. It is up to MC to encourage, discourage, or take the middle option when interacting with her. The bonus that Victoria gains after her story is how while her agents can work as soldiers if needed, they are more effective at spying, assassination, and stealing. 

Sylavia: Her story is about how she loves reading books, but she is looked down upon because it is thought that women shouldn't be well educated. It is up to MC to encourage, discourage, or take the middle option when interacting with her. The bonus that Sylavia gains after her story is how not only granting more daily coins but also essential for finding documents or books that help MC. 

Mollie: Her story is about her life as a farmer. One of the problems she deals with is whether to adopt innovative farming methods, technologies, and new crops at the cost of nature's devastation. Her building upgrade ties into how her daily food increases because she is adopting more efficient farming. The bonus that Millie gains after her story is more daily food and possible militia.

Annie: Her story is about her life as a fisherman. Her story is similar to Mollie's as to whether to adopt new fishing methods that increase food production at the cost of nature's devastation. Her building upgrade ties into how her daily food increases because she is adopting more efficient fishing. The bonus that Annie gains after her story is more daily food and possible navy.

I know that all these suggestions are either impractical or take a long time to implement, but I would be happy if even a fraction of them were implemented. And while it may not be possible to implement this for this game, it might be possible for your next game. Either way, keep up the good work.

My first suggestion is adding hot oil that kills more than rock but is more expensive for wall defense. I also think that ballistas should be used for killing boss monsters rather than killing more orcs due to their piercing nature. I would also like to add cannons or catapults for wall defense. It would also be nice if enemies also use weapons to either damage the wall more effectively like catapults or fire arrows to kill defenders before the wall is breached. You could even have to make a decision on which group of enemies to focus on: the one attacking the wall or the one attacking defenders.

My second suggestion is helping characters also improve their relationships. After all, these characters should feel grateful that their lord is helping them with their tasks. Gaining relationship points from helping characters should be minor compared to chatting with characters though as the former is for work while the latter is from meeting you although it is not related to work.

My third suggestion is adding magic both for fighting and the economy. We are playing a fantasy game where orcs existed but we don't really get to use magic except time travel. 

My fourth suggestion is that we gain resources/abilities if we max out each character's relationship. Like gaining more food if we max out Mollie or gaining more charisma if we max out Noah. It would be also nice if each character had a unique way of providing fighting power like Tillie making hunters serve as soldiers as well, Marian providing church paladin out of loyal followers, Roheisa providing slave soldiers out of slaves, Victoria providing assassins, Sylavia providing mages, Laura providing all-female bodyguards, and so on. And they are not generic soldiers as each provides unique abilities like Tillie's hunters can shoot arrows and gather resources through hunting, Marian's church paladin increases charisma and respect through holy magic, Roheisa's slave soldiers may be most cheap but have demerits like decreased charisma, respect, and may rebel if not kept in check, Victoria's assassins may be able to fight like a generic soldier but they would be more effective at spying and assassination, Sylavia's mages are effective fighters but they cost more money, and Laura's female bodyguards providing more sanity due to more protections and essential to prevent an assassination that leads to a game over.

My fifth suggestion is that we gain resources/abilities if we gain trust from Lord Charles, Lord Steven, Elves, and Dwarves. And gaining their trust gives unique resources that only they can provide. Like elves give special bows and arrows with their nature magic or dwarves give muskets and cannons. 

My sixth suggestion is that we have slave characters from Roheisa who are not generic slaves. It would be interesting if the lord treated them as equals or not. This could have its own plot line as it determines whether the lord is moral or immoral and thus determines the ending.

I don't usually comment, but out of respect for your first game; I have some things to say. 

1. I think that sex scenes are too short and underdeveloped. This is because compared to other works, current sex scenes don't really aroused me. There is also the fact that I do not get romantically attached to any of female characters yet. This is because there are no events that explore their backgrounds and make us interested in them. Lastly, are there relationship points/routes in this game? This is because unless there are reasons to meet and fuck female characters, there are no good reason to meet them over earning money, hiring more soldiers, or improve public relations currently. 

2. I also wonder what is the appeal of prisoners in this game because it seems so limited like getting the prisoners to work. I know that I can earn more money, respect, or charisma at great cost of respect, charisma, and food respectively, but I haven't yet encountered an event that make me consider getting the prisoners to work. There is also the fact that watching, touching, or fucking prisoners in the dungeon cost 2 energy one time only for no apparent change. It would been interesting if I can "convince" my female prisoners into joining my side by either watching, touching, or fucking prisoners. I also think that there is a counting error as female prisoners don't increase from 2 to 4 after the orc war in the book. 

3. I also think that the main character has been using hourglass to go back in time to fix mistake too often without much consequences so far. That is why I think that this should be limited or implement consequences from now on in future update.