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Skolaztika

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A member registered Jun 27, 2021 · View creator page →

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I believe you can use

style codex_text:

    font "filepath/font.ttf"

Just make sure you add it outside of any screen (so it's not indented, just put it at the bottom of the script and it should be fine)

You can use

add "filepath/file.png"

within the individual entry screens to add images. Make sure you put it inside the vbox, before the paragraphs ^^

What do you have a problem with specifically? You should be able to open this project in Ren'py or copy the images/scripts into your own project.

Hello! Yes I believe you should be able to customize most font-related stuff (maybe if you change the font some adjustments are needed to the positions ans such) and  the textbox opacity can be edited in an image editor or by using atl transforms.

It's a game making engine, specifically for visual novels. You can check it out here.

Hi, the project uses imagemaps, not seperate gui elements and the rectengular image is a leftover from the default Ren'py GUI. The original vector files for the project unfortunately were lost when my computer went kaboom last year.

That said, I can't really help you, as I don't know how this template can be converted for Unity, I never used it. But I'm certain there's some way you can replicate the feature.

You should be able to just swap the ypos line in the style choice_vbox to yalign 1.0 to position it to the bottom. After that you can use yoffset to adjust it.

If the problem is the textbox not showing up just put empty space in place of dialogue in the menu like

menu:
        "    "
        "Option 1":
            "You chose option 1."

Hi! Yes, sure you can use it freely ^^

Heya heya, the title is part of an image (gui/overlay/logo), that's why the config name didn't change it. In hindsight it was a pretty stupid decision on my part (⌒_⌒;)

But anyway, I edited the project so if you download it now, the title should be the config name and freely editable in renpy ^^

Hi, yes, you can modify them however you want ^^

Could you clarify what you mean by using the second layout? 

Hi! As this is not a game, but renpy project, you can't really do anything with it on Android. To open it you need the Ren'py launcher which is for PC.

Did you place the .rpy files into your projects (screens and gui in particular) or only the images?

Could you tell me what you mean by ground buttons and how exactly is the main menu broken?

They're in game -> gallery

I don't think there's anything I can do about that on my end. Try again later?

Heya! I was thinking about what the easiest method would be but considering past-me was dumb and made templates with imagemaps I opted for redoing the main menu with textbuttons. So! To answer your question:

I uploaded a new version, use that and in the screen.rpy comment out the Gallery button. After that you can delete every file connected to the gallery.

To be completely honest I have no idea how licenses work. People can use my stuff however they want, credit, not credit, I don't really care, it's just for fun.

I assume you have problems with the fantasy gui? That's the one that had music. If it's searching for an audio file that isn't there then there's some reference left in the code for the original one. My guess is that you also removed the main menu music, but not the code referencing it? You can find that in options.rpy.

Heya! Sure, you can modify it however you want ^^

Awh shoot, you're right. Thanks for the correction~

Hi, I replied to your email

The main menu buttons are images inside the gui/button folder. With that said if you delete the imagemap from screen main_menu and replace them with textbuttons you can freely change the font.

Hi! In the gui folder you can find the title.png file that you can edit to your liking. A template .psd file is also included if you want to make the title the exact same style as the placeholder (just make sure you save the edit as title.png into the gui folder)

Hi, it's Morris Roman Alternate Black, it's included in the gui/font folder ^^

Hi, try using ShowMenu("category_welcome") instead ^^ At least I *think* it should help.

Hi!

Copy the category.rpy and people.rpy into your project, modify the files/screens as needed (I've included comments to help you but if something's not clear feel free to ask.)
To make the codex accessable create a button in your quick navigation/navigation screen that points to it, like:

textbutton _("Codex") action ShowMenu('category_welcome')

Sure, go ahead ^^

Heya, thanks for letting me know ^^ Yes, it's perfectly fine!

Aaah, thank you ^^ Yep, you can use it for commercial ones too!

Not really, not without manually repositioning every text/imagebutton

Remove the "define audio" and "play music" lines from the script.rpy and comment out the "define config.main_menu_music" line in the options.rpy

Hi! You're welcome, I'm glad you liked it^^

The examples in the project use persistent variables, so they persist through different playthroughs and saves and such. You can use regular variables to "reset" the codex every time you start a new game.

So instead of:

if persistent.bob:
                textbutton "Bob" action ShowMenu("bob")
Use:

if bob:
                textbutton "Bob" action ShowMenu("bob")
But make sure you define these variables at the start of your game :> Like:

label start:
    $ bob = False

You're welcome ^^

Hi! I'll se what I can do. I made this in illustrator and it seems to have problems with converting it to .psd (no idea why) and I can't share the .ai file since I used some non-free brushes (cuz I'm dumb). Hopefully I'll have more time on the weekend and get the .psd ready somehow
Sorry for the trouble ://

Oooh, so vibrant and fun! Thank you for letting me know ^^

Hi! In the gui/button folder I've included two blank buttons (idle and hover). Open them in an image editing program that supports text. After writing on them whatever you want, save them in the same gui/buttons folder with the same name as the button you want to change. For example the 'Alice' button's filename is gallerybutton4_idle.png for the idle version and gallerybutton4_hover.png for the hover version. So you'd want to use these filenames when you save your custom button and it'll override the template.

Ah, yes, it's in my original reply, it's Soki#3177 ^^

Sure! If you don't have Discord, my email is skolaztika@outlook.hu or I'm on Tumblr and Twitter too. Those are empty profiles but it's me, I'll answer if you message me.

Wow, you really made it beautiful :D Thanks for letting me know!