Decently fun game, I liked the shaders :)
Not sure what the point of shooting is though, you can do just fine just avoiding things.
Really fun base mechanic, this could definitely be built into something better and way more polished. Consider finishing it and smacking it on the app store! Would work great as a one-tap mobile title.
Right. I've been meaning to dev log a lot, but I... kinda forgot about it. I did make a ton of Twitter noise, though. My game is pretty much done right now, only a couple bugs left to iron out. As you might know, my game is about a space sperm invading alien vaginas to spread life. Fits the theme, right? (Xoppa said I'd get bonus points, I'll hold him up on that). I made it using libGDX (duh), and Kotlin.
I wrote the game as a mix of a normal ECS and some event-driven stuff. Instead of doing things directly, the code fires events. For example, to damage something, it fires "DamageE". A Damage system picks up on that and subtracts health. A Knockback system picks up on that and moves the target a little back. A SoundOnDamage system picks up on that and plays a sound. You get the gist. I also used singletons EVERYWHERE. I blame Kotlin for that.
Things that were hard
Things I'm happy with
Things I'm unhappy with
I think that's about all I can think of to write at the moment. I might edit this post if I can think of anything else.