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skaylor

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A member registered Jan 10, 2023

Recent community posts

(1 edit)

1. I bought this plugin about a month ago and I see there have been a few updates since then.  These don't automatically update, right?  If i download the most recent version and replace the existing one in my project, would everything I set up in RM get reset?

2. How do the teleport/swap functions work?  I set up a skill to use either of these, and when I target an enemy with that skill, nothing happens.  I'm confused.

Going into this project, I had a few ideas in mind but so far haven't figured out how to implement them. 

3.  a Jump setting for skills to allow your character to move around the map to a location chosen by the player.

4.  Attack of oppurtunity:  If you move within a certain range in front of an enemy battler/enemy battler moves in range of the PC, they will get an attack of oppurtuntity.  

5.  Backstab:  attacks from behind with certain weapons do backstabs, double damage for example.

6.  Ability cool down and ability points.  Rather than use MP or TP for each skill casting, have an ability point system involved where each skill costs a certain amount of ability points to cast as well as each skill having a set number of turns before it can be used again.  Also, walking distance would be tied to ability points meaning the player can only move a certain distance per ability point.  At the start of each players turn, the player would gain some amount of ability points back, allowing them to store the points to use for more expensive/powerful spells, or spend them to walk.

7.  Elemental properties to affect character/enemies.  For example, if there is an oil barrel on the battle map and a player were to attack it, the barrel would break and oil would leak out onto the surrounding floor tiles.  Should this oil be stepped on, it would slow down the character to walking speed or add a state to the character.  If the barrel would be hit by fire, it would explode dealing damage to characters in  a certain splash radius.  If the oil would be hit by fire, all the tiles adjacent to oily terrain would sequentially explode.   This could have a variety of functions and purpose (burning, frozen, wet, poison, oil, instadeath barrels/floor terrain)

This may be a lot, and I don't know the limit of what this plug-in is able to do.  It may be possible do some of these things already, and I'm just not good enough with the plug-in or RMaker yet.  I've seen other plug-ins that do this, but I don't know to what extent they would be compatible with this plug-in.   Thanks for all your dedicated work to this plug-in! 

*Edit 8.  Is it possible to make skill animations play out exactly where I select and hit any battlers within range friendly or not?  For example I shot a fireball spell at an area with an enemy on the very outer edge of the splash range.  The animation plays directly on the enemy or enemies instead of where I selected the fireball to land.  If i chose another setting, the animation plays in the middle of all the enemies, which is close to what I'm thinking, but not exactly how I want the fireball to interect with the battlers.  If theres no enemy, the animation/attack doesn't play/happen.