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Fly up super high with a combination of wall jump, your first free 8A, then 22A (8 > 8 > 8), 22A (8 > 8 > 8).
6A~[A] doesn't make you fall at all.
Do 6A~[A] until you build enough bar to spend on another 8A to bump him higher.
Do more 6A~[A]'s until you have enough bar again. Repeat forever, wait for the clock to run out and win by time out.
(In this version there is no timer, but I imagine there would be one eventually, so it's best to deal with this now)
I don't think anyone can hit him up here, MAYBE Lourenço with his flying ball super, but it's hard to test without recordings.
- Limit the amount of times he can re-fly. [2~3?]
It's probably fair to remove the meter cost on the second use and up if this happens.
- Don't let 6A cancel into flight right away, let him fall for a bit, that way he slowly descends.
2A/6A/4A leave him lower than he was when he started the move even if you cancel into flight.
Hi I play fighting games and I took a look at this game for a few minutes and I found this right away.
B Side Lucy can loop her 2A 7 times before infinite prevention kicks in, letting you get to a really low health starter on the super, crushing two orbs.
Is this intended?