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SkaL3

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A member registered Dec 08, 2024 · View creator page →

Creator of

Recent community posts

My eyes are cooked (in a good way). I like how the game’s name perfectly describes its content 

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My typing skill forced me to close the game before I could lose. It would take too long, haha

It was fun to play

I should say that art looks amazing

Thanks for the feedback!

Haha, there was a youtube tutorial, but it was stolen along with the play button xd

Interesting take on the theme. I liked these mechanics, it felt very unique and satisfying. Playing on a laptop with a touchpad really sold the stylus concept to me :D. I wonder how it would feel with improved graphics

Thank you for the feedback! We’re glad you enjoyed it. Sorry about the UI issue. We really appreciate you mentioning it.

Haha, glad you liked it :)

The game feels broken and incomplete, but it was fun to watch people die

Thank you, that really means a lot to us. We’re glad you enjoyed the atmosphere and puzzles

The characters are great, and the gameplay feels smooth and pleasant. Combat is satisfying at first, but after a while, I got bored with fighting the same enemies over and over. Maybe there’s more depth later in the game, but I didn’t reach that point. Even so, I enjoyed my time with it, and the overall experience was solid.

The art in this game really stands out, and the sound effects complement it nicely. This one is really built different

Wow, this was a really interesting entry. The gameplay is simple, but still fun. I liked the core idea, even though I noticed some odd behavior in how the blocks move. 

At first, I laughed when I opened the credits, and there was nothing XD. Then I tried clicking “back” and it didn’t work - I stopped laughing. I guess you assumed no one would go there, haha. Jokes aside, I liked that you made a narration; even though some said there’s too much of it, I enjoyed it. The game could definitely use some polish,  but overall, it was an interesting experience.

Thanks for the kind words!

Really appreciate the feedback! Thanks for playing.

Thanks for the feedback! Although I don't think the AI art fit that well, it was just the only option we had at the time

Thank you! We're so glad the learning curve felt right for you. We were a bit worried our puzzles might be too cryptic, hearing that you enjoyed it means a lot

Thank you for the feedback! We're glad you liked the menu sequence. We put a lot of thought into the concept of the game. Point taken on the sliders, though. It's hard to predict player logic when you're the one who built the puzzle

Thank you! We put a lot of work into the polish, and glad that you noticed it. Even though we know we could do better. If only you could see how many tasks I was receiving for fixes and polishing every day from our game designer. We really tried to do our best xd

We appreciate your feedback. Thank you for the kind words! We are not that good at puzzles either, so we're all in the same boat :)

Thanks for the awesome feedback and for taking the time to leave such a detailed comment. Point taken, sometimes it's hard to balance challenging and confusing. None of us had experience with puzzle games. But we're glad you enjoyed playing! Though the menu isn't a mix, it's AI, but we plan to replace it with hand-drawn art in our post-jam updates

I get it. It's ok

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I agree with you about the art, it could be better. Though I must state that no AI was used for models. All models are either from Kay Lousberg free packs, or made by our 3D artist. The only  AI-generated content that you can see playing the game is in the main menu

Definitely a unique idea and built different, just a bit unclear how to develop a strategy here. That said, the art style seems nice, and the music is relaxing, it makes it worth spending time to understand the gameplay.

Thanks for the feedback! You are right, the game turned out to be too punishing

I had a lot of fun playing!

Thank you for your feedback! The goal of the game is to reach your destination. To get there, you need to solve puzzles and defeat enemies along the way. With the F key, you can eat candies and restore health.

Interesting concept! I wasn’t totally sure how everything worked first, but I like the idea and the style. Nice effort getting it done for the jam

Cool concept, with more polish, it has big potential 

Looks like playing the game inside the TV wasn't very original ^^', we implemented the same mechanic. Really enjoyed playing this! The game has a lot of charm

That was fun to try out! I like the idea and the style you went for

Wow, the death sequence is so cool

It's scary when the monsters are chasing you, I like the atmosphere. But playing with 20fps wasn't comfortable ^^'

I love the visual style of the game and the unique interpretation of the theme

I like how the game looks. Gmaplay is promising, and I would like to see post-jam version

The atmosphere is scary, and when I saw the Rex O_o oh-oh. I was surprised when I completed the game so fast

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Hi! I’m looking to join a team as a programmer for this game jam

  • My main stack: Unreal Engine & C++.
  • Also familiar with Unity & C# (though I'm not that skilled and experienced with it, but I'm open to using it for game jams and gain more experience). 

I have never participated in game jams, so this will be my first.  I do have one project made with Unity published on my itch page. I’ve also made projects in C++ with just graphics libraries or Unreal Engine, but never published on itch.
Some examples:

https://github.com/SkaLe3/Blackjack
https://github.com/SkaLe3/DoodleJump

And I'm scared :D