I think its about time to drop a UI kit for froggyOS 😁
Sk3letron
Recent community posts
The UI is quite nice. Cohesive aesthetic throughout. Quite enjoyed the color palette, and responsive UI touches throughout the game. Being able to interact with the falling letters on the main menu for example.
The gameplay is pretty clean and intuitive. The special characters are confusing / disruptive, but maybe that is intentional (so you could use a power to get rid of them or something).
It would be cool to see the point benefit for spelling longer words - or something to make longer words feel more satisfying to complete.
Being able to compare your score to a previous run would be nice as well - so you could see if you were ahead or behind your previous score.
Overall well done! Nice tidy game :)
Hey Mate! Quite a nice little game - everything is very cleanly implemented. Menus were intuitive and clear. The game mechanics were straightforward, and I appreciate you can start playing immediately (don't have to click through any dialogue or menus).
A couple thoughts after a few hours of playing:
- A notification that you have loot might be nice (a dot on the inventory icon maybe)
- When the main menu is minimized, it would be nice to be able to still be able to switch through the different menus in the lower area
- Some reference or indicator to show where you are in the world would be good - I found myself getting a bit bored, not knowing if I had explored anywhere new or not
Thats, all. Thanks!
Hello! I have been slowly incorporating your assets into my RPG, and would like to adapt some of my other self-drawn artwork (overworld tiles etc) to match the aesthetic and pallette. Do you have a pallette that you work with that you could share? Thanks! PS - ever think of making a top-down main character sprite??