I like the idea of a huge structure in a purgatory like area, however it feels too big at times namely how it takes too long to sprint down corridors and I find myself just waiting for the stamina to fill, as well as going long distances without ever seeing the enemy, making the maze a bit more condensed or making the player able to traverse the maze more efficiently can help. I do like the grain effect I think its an interesting mechanic. I have some concerns for this being a capstone project, however I think the majority of issues can be fixed relatively easily, audio and level design can do a lot to make a game more presentable
sjacko
2
Posts
A member registered Apr 03, 2025
Recent community posts
I like the ascetic of the game, and it runs well, both the animations and mechanics are smooth, for Capstone I think this will be passable. for feedback I would have liked to be able to play a tutorial first to explain what I am trying to do, I spent some time avoiding the powerup that allows you to evolve thinking it was a hazard, even a short explanation in the main menu would help, also a hint to when the rotation is coming could make it less jarring, maybe auditory. I cant say much on the difficulty itself as I am bad at platformers. It is looking good though.