Congratulations on this brilliant work.
In my opinion, this second part improves Wychewald in every way.
The effect of the lantern light on the stage is simply brilliant and corrects the annoying effect of the first part.
The passage of time indicated by the movement of the sun on the horizon as the day goes by, or of the moon, as well as its different phases, which tells us when Raedwulf will become a Werewolf, and even when he will be able to transform at will.
Now the sets are even more beautiful and varied, with those images of the horizon with the sun and the moon in continuous movement and progression, the stone walls, the boxes, the forest, grass, the lake...
More and more varied missions, secondary missions...
On a technical level, the evolution of the engine is noticeable, now moving much faster than the first part, giving more dynamism to the game. In this regard, and if you allow me, I have a suggestion for the next version: I noticed that in Wycheweald, the action window was updated on the screen first and then the minimap, and yet in this second part it is the other way around.
I don't know if the way you have the code organized it would be very complicated to update the minimap afterwards, since when a wall is shown on the screen, that is, when it has to show an image that occupies the entire window, it slows down a bit, this is especially annoying since there are many phases of the game in which you move looking directly at the minimap, which makes you press the next key when you reach a wall while the scenery key has not yet been shown, so that this last key is not captured by the game, while you have already pressed the next one, which causes errors in the handling that would not happen if the minimap were updated later.
In short, the evolution at all levels is spectacular and once I have managed to finish the game and live the whole adventure, I can say that the game is a gem and I want to encourage you to continue developing games of this niche genre such as the RPG, since unfortunately, there are not many developers who are interested in doing so. And fans of the genre, like me, are very hungry!
Thank you very much for this game, which has been a great Christmas gift!