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sixfootgiraffe

14
Posts
1
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A member registered 4 days ago · View creator page →

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Super fun! Art has a unique point of view, characters and dialogue add a lot of quirky color, and gameplay is engaging once you get the hang of it. Great job!

Fun and well polished especially considering the time constraint. I feel like I would have like this better without camera controls. Feels like an unneeded layer of complexity. Camera could instead dynamically pivot to a birds eye top down view when blocked by a building. Overall, great job!

Art is a 10, especially considering the time constraint. The parallax layering feels great. Feel like the scaling effect happening when the player turns feels off, seems like it would fit the style more if it just snapped to facing the other direction rather than scaling to it. Great job overall!

Interesting concept and great art style / atmosphere. Really like the use of photographic textures, really stands out from the bunch in those areas, great job!

Art looks great! Also liked the quirky narrative / tone of voice. Great job!

Was fighting the camera a bit, but like art! It's charming has a strong point of view. Nicely done!

Great concept and the art style and sound design all fit together in a really charming way. Well done!

The more polished parts of the art are really well done and charming!

Really fun!  Even though the launch pad idea is really prevalent throughout the jam, this game still stands out because it was so well executed! Way to go!

Art direction is really strong, the cover art really grabbed my eye and stood out a lot from the bunch!

Haha wow I didn't even know this bug existed, but I kind of love it as an easter egg or something! I'm going to work on the game for a week and polish it up / extend it a little bit. Thanks for the feedback, I'll def implement some of this!

Thanks so much! I'm thinking of spending a week to polish it up and extend the length a little. Unfortunately, I couldn't get you game to load, gets stuck on the loading bar (I'm on a Mac in Safari) but the screenshots look really cool!

Great points, and the multiple balloon releases on one press if for sure a bug, if I develop out further I'll create a release limiter on a timer. Thanks! 

Thanks! you should be able to use all 10 balloons to reach the bottom. The key is using the glowing clouds to find your path, which could surely be more pronounced if I had more time.