Late comment, but this was great! Echoing what others have said, I was expecting some impact outside of mechanical impact for my actions - mainly visual updates, like people helping out representing a passive income upgrade. As much as I was doing, the situation at the beach didn't seem to truly be improving (which may be something you're going for, I don't know how the game will end!).
Sivavis
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I'm a big TTRPG fan so I'm really excited to see how this turns out! I'd be curious to know how the Roleplay events work, especially since it's a solo-play RPG with pre-written outcomes (and how the randomized personalities play into that). I might also question how necessary combat is as a mechanic? I don't think it's bad, but it might add a lot of effort and balancing work that focusing on fleshing out the exploration/survival elements might not (and may also slow the pace of play, especially since it's a battlemap-based battle system instead of theater of the mind like Mork Borg). When I think of solo-play TTRPGs, I usually think of self-reflective narrative-focused experiences like Thousand Year Old Vampire. Conflict is an element, but dedicated combat rules aren't. The personal journaling element seems in line with that conception I have, and I really like that element. Personally I think I'm just more interested in the exploration/survival/roleplay elements though, so feel free to disregard that. Best of luck!
I like the core idea a lot, and I find the idea of the mechanics compelling (deckbuilding games are usually about building an engine, so having the "engine" being a sustainable world just makes sense). My major concern is that the scope seems AMBITIOUS. As far as I can tell you want the game to be able to span from before humans even exist to the modern era of solar power and oil rigs, and there doesn't seem to be a clear stopping point / end goal. I think meeting at least twice a week would be good if possible, and I would highly recommend figuring out your scope and aggressively whittling down your ideas as we head into the development phase. You can always re-introduce ideas if you end up having time.
The art assets you have so far are quite impressive! I like the scope decisions you've made so far (starting with one biome is def a good decision). I'm not entirely sure what the specific genre and mechanics of your game is but the artistic (visual & auditory) direction is looking very promising! Looking forward to seeing how it all turns out!
Hi! I really liked the narrative of the game, it was really short and simple but I think it was effective at conveying your point and raising awareness, especially with how you made making a difference in your community make a gameplay difference. I think you have a strong foundation with the mechanics, and I'd personally just like to see you add more to it (I was basically on autopilot after the first minute of the game, and the game only gets easier with the introduction of more shade, so shifting parts of the map or other things that would require me to actively pay attention would be great).
P.S. The booties were awesome
Hello! I'm a big card game guy, and I liked this game quite a bit! I'll admit that it was a bit confusing at first, and I'm unsure how balanced everything is (most of my success was just from spamming Food Pantry due to how much VP it generates and with the right setup you can very consistently draw your entire deck very easily, if I had something like Community Support or Crowdfunding this run would've been over even quicker), but I definitely had fun! Better player UI sounds like a great thing to work towards (if you see in the screenshot below the formatting gets a bit messed up in full screen for me), I'm excited to see it!

If it disappears from the task list and it gives you the distinct success sound, yes, you successfully inputted it. If you get the error sound and the task list does not update, you misinputted something and the input history got cleared to allow you to try again.
I'll include the sound effects in this post so you know which is which
Success: https://drive.google.com/file/d/1he7Ivw58b999ScmNOYSyDjvT7e0z_Ti7/view?usp=shari...
Failure: https://drive.google.com/file/d/124keqtaAr7JiQlnk3BshKhP2TGGRlxAu/view?usp=shari...
Potato Thriller is an instant modern-day classic. I can honestly say, without a doubt, this is a masterpiece even among games of the highest caliber. This game has the best writing that I have ever seen in a game. It is so emotionally compelling and beautiful, yet still keeps a comedic tone. In fact, the writing was so good, that sometimes I forgot that the characters weren't real. The combat was incredibly fleshed-out and fluid, and the enemies were diverse and well designed. Potato Thriller also has the best overall video game soundtrack that I've ever heard, which really immerses you in the game. Additionally, the graphics are phenomenal and groundbreaking in the genre. I don't even have to say anything to prove this point, just look at the game.
Overall, Potato Thriller is a solid 10/10, and well-worth the purchase.















