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sitzy

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A member registered Feb 06, 2023 · View creator page →

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I have some notes. So, the walking is too slow, and the footsteps sound is too fast, for one. Also, the kids room, entering from the right in the hallway, but from the left in the room is a bit jarring, as are some of the other rooms, but considerably less so. For the rhythm part, it is unclear where to hit the notes. Jumps (two different notes at the same time) work fairly well, not amazingly, but jacks (two quickly succeeding notes) don't work well at all, it is very easy to drop inputs there, but that could potentially be related to me not knowing where to hit the notes. Charting isn't great either, but it is fine for the time you had. Also, I like that you don't lose the ability to play the songs after winning, but it seems that failing on a replay traps you on the retry screen, and the button does nothing, It should also be possible to quit midway through the song, at least if it's a replay. Either way, I had fun, I FC'd all the songs. Good job.

A complement is when you add something to make something more complete or better. A compliment is the word you're looking for. Norman would never make such a mistake!

Really fun, and funny too. You managed to get in a lot of enemy variety, and I didn't find any issues. Great job.

Thanks. I tried my best with the time and manpower I had.

Thanks. I used GameMaker 2, I'd recommend sticking with Godot tho, it's open source and you don't have to deal with licenses.

Super short, but that doesn't detract from the experience. It's also slightly annoying to unpack a rar on Windows, but no big deal. I didn't expect voice acting, but it was good. Well done.

Thanks!

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From my experience, the enemies at the beginning are too easy, and the the second enemies (I didn't get to see any more) are too hard. If they see you, you're dead, I couldn't do anything. The digging is quite tedious and the shovel upgrades don't seem to do anything no matter how many I get, on the web version. I went to the PC version and tried again, which worked a lot better, but then I got trapped in the second shop, and no buttons worked. Not sure what caused it, I was rushing in, pressing Shift and W, but either way, I was unable to finish the game, if there is an end. Don't take this for a bad review, it was enjoyable, I just would like to address the problems I found. It is impressive for the amount of time we had. Well done.

Very good interpretation of the theme in my opinion. There is a bug where you are continually stuck in a death animation, not sure how it triggered, but I believe it is related to hookshot. Other than that, everything looks awesome, well done.

I'd love if you could check it out, if you have the time.

https://itch.io/jam/jamsepticeye/rate/3938127

Funny, but all the battles are scripted and last 5 seconds. Good job.

Physics are a bit janky, but other than that, I had fun exploring the world and reading about the collectibles. Multiple endings is also awesome.

Browser version available here for anyone who can't play Windows executables.

https://gamejolt.com/games/attenuate/1022758

Amazing atmosphere. The highlight was the notes, they really set the scene for horror, but having escaped, I'm doubting there was ever any danger. I think there is more to yearn for in terms of visuals and sound design, but still, very good job.

Windows couldn't unzip, had to use a dedicated unzipper program. Game was extremely dark, but that's probably the lights fault more than the games. Having to slowly add one by one makes it very tedious to reach higher numbers. Cool concept, and sound execution, but there were a couple problems.

Simple, and nice. Very short. I found no issues.

Hilarious. Don't know about death being an opportunity tho, very easily could have jumped back in the water to enjoy my haul without dying, if I wasn't allergic to water. No other notes, hilarious, fun, short game, well done.

Was a fun experience, but got overcrowded, and laggy, very quickly. Love the Septic MOAB. Not sure about the theme, I guess the enemies died to give me materials? I also did not know that I could move or shoot myself for a good while. Other than those small caveats, well made and fun.

Thanks for playing, and for the sentiment. This was my first platformer, and I was rushing a bit, so my level design (and possibly other aspects) may be a bit questionable. I'll make sure to check out your game too.

Sure, if you have the time, I'd love if you checked it out.

https://itch.io/jam/jamsepticeye/rate/3938127

Cool game.

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the soul can't go on the bridge from the side, and you can't die while the bridge is moving, but other than that, worked perfectly. Good job.

Sure, I'd love some feedback if you have time.

https://itch.io/jam/jamsepticeye/rate/3938127

yay