We are currently discussing a full version with diverse mechanics! No estimated time though because we haven't started development yet, but I think it would take us at least a couple months.
Sitrex
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The original version of Eat not, Want not that was uploaded to the jam was missing ingredient sprites, music, sound effects, and polished gameplay. All of those except for the gameplay polish were added about a day after, but during this short window, we got a couple of reviews. I added in the gameplay polish literally yesterday.
Oh it absolutely affects the ratio of safe to contaminated food. The game was made in 7 days for a jam so I just made the chef choose from random dishes and random ingredients, but the presence of ingredients in dishes is not balanced at all. Oyster and crab barely ever appear but if you get an allergy like egg, you would be lucky to even reach 3 dishes lol.
That being said we are planning on changing that, and doing a general rebalance of the game so watch out for that.
Yes, sorry about that! The different allergies are not balanced, people have noted that oyster and crab can take up to 10 dishes before it even appears, while egg (which I'm assuming is the allergy you got) has a chance to appear in literally every dish. Originally we were gonna have way more unique dishes, including a seafood platter containing fish, crab and oyster, but unfortunately our artists were very busy with work and even I was overwhelmed with getting everything working that I couldn't fine tune the randomness or cooking times.
Thank you so much for the kind words!
The idea for this game originally started as having an allergy while being at a sushi train or conveyer belt of food, and in my head it would be cartoony and comedic. When I proposed the idea to our artist, she liked the idea but to my surprise, she specifically said it wouldn't be cutesy. We then fleshed a more personal and immersive route with the idea to fit with the 'Trust No One' theme, and took heavy art inspiration from stuff like 'No, I'm Not a Human', and ended up with this!
I don't have a life-threatening allergy myself, but I'm pretty sure if the allergen is on the plate, it cross-contaminates the rest of the food, meaning we can't just eat the safe food and chuck the rest away. I incorporated that but there are still a lot of refinements I could have done to the gameplay, I just didn't have the time to do so because of the whole 7 day limit.
I'm very glad you enjoyed our game so much! :D
Panning SFX is a great idea! I think I was too focused on making the volume of the kitchen SFX lower when looking at the table that I forgot that completely. If a full version of the game ever comes out, I'll be sure to add left and right audio panning for even more immersion, thanks to your comment.
Good shooting mechanics and sound design but I'm not sure why you needed the movement to be different to Hotline Miami. Also the map is extremely open and empty, aside from landmines that insta kill you and people you can talk to but do nothing. Also the Mariner seemed to be the main goal but not only was he hidden far away in one of the four directions but also the ticket costed 2000 and I didn't see a way to earn more than 200.
The vocals in the music tracks was entirely Wuphy's idea, we were stunned at how good the music was when she dropped the files in Discord. The minigames being simple and limited was for both me and the player because programming anything more complicated than this in 7 days would've been too much for me.
We can hardly believe we scored first overall, there was so much talented people and unique games in the jam! We genuinely tried our best and put our heart and sleep into the game. It was an amazing couple weeks, thank you Juniper!
Hi, thank you! Our two artists put in so much effort to make everything look amazing. As for the clock minigame, I just gave each clock number a big circular hitbox and whenever either hand pointed at it, it sets the time to that number, or that number x 5. Thank you again for playing and commenting!

