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Sitrex

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A member registered Sep 14, 2022 · View creator page →

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We are currently discussing a full version with diverse mechanics! No estimated time though because we haven't started development yet, but I think it would take us at least a couple months.

Hello! If there is a full version of the game, I'll contact you to add Arabic localization. No development of the full version has started yet. Thank you for offering to translate!

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Oh interesting, I already knew a strategy like that existed but I left it in because I assumed that stopping his cooking was suboptimal and you wouldn't be able to get as high of a score. 20 is a lot higher than I expected though, considering my personal best with perfect gameplay was 21.

I'm very curious to know what this exploit is, but I couldn't find a different rating or review you made on our game. If it really is game-breaking, just say it here, and I can most likely patch it out in a couple of hours.

Hello! If there is a full version of the game, I'll contact you to add Vietnamese localization. It might be a while as we are still discussing concepts, and no development has started. Thanks for offering regardless!

The original version of Eat not, Want not that was uploaded to the jam was missing ingredient sprites, music, sound effects, and polished gameplay. All of those except for the gameplay polish were added about a day after, but during this short window, we got a couple of reviews.  I added in the gameplay polish literally yesterday.

Holding on the speech bubble on the left brings up a hand, then you can physically shove away the plate. Do you think there should be additional indicators or maybe a mention in the tutorial? This isn't the first time someone has asked that.

Oh it absolutely affects the ratio of safe to contaminated food. The game was made in 7 days for a jam so I just made the chef choose from random dishes and random ingredients, but the presence of ingredients in dishes is not balanced at all. Oyster and crab barely ever appear but if you get an allergy like egg, you would be lucky to even reach 3 dishes lol.

That being said we are planning on changing that, and doing a general rebalance of the game so watch out for that.

Holy crap 27!? My record was I think 17, I didn't think over 20 was even possible! What allergy was it?

Yes, sorry about that! The different allergies are not balanced, people have noted that oyster and crab can take up to 10 dishes before it even appears, while egg (which I'm assuming is the allergy you got) has a chance to appear in literally every dish. Originally we were gonna have way more unique dishes, including a seafood platter containing fish, crab and oyster, but unfortunately our artists were very busy with work and even I was overwhelmed with getting everything working that I couldn't fine tune the randomness or cooking times.

Super cute! Love this take on the theme and the game is simple and finished. Gameplay was intuitive as the life of a hamster and I managed to complete the game without getting ham'd too many times. :p

Thank you so much for the kind words! 

The idea for this game originally started as having an allergy while being at a sushi train or conveyer belt of food, and in my head it would be cartoony and comedic. When I proposed the idea to our artist, she liked the idea but to my surprise, she specifically said it wouldn't be cutesy. We then fleshed a more personal and immersive route with the idea to fit with the 'Trust No One' theme, and took heavy art inspiration from stuff like 'No, I'm Not a Human', and ended up with this!

I don't have a life-threatening allergy myself, but I'm pretty sure if the allergen is on the plate, it cross-contaminates the rest of the food, meaning we can't just eat the safe food and chuck the rest away. I incorporated that but there are still a lot of refinements I could have done to the gameplay, I just didn't have the time to do so because of the whole 7 day limit.

I'm very glad you enjoyed our game so much! :D

Panning SFX is a great idea! I think I was too focused on making the volume of the kitchen SFX lower when looking at the table that I forgot that completely. If a full version of the game ever comes out, I'll be sure to add left and right audio panning for even more immersion, thanks to your comment.

Not a bug, just an unfortunate lack of development time to flesh out an actual win condition or even a retry button. I had to submit it  as this high score based arcade-style game 20 minutes before the deadline lol.

Short, enjoyable and cute! 

We're actually planning on going deeper into the mechanics and gameplay after the jam! Still sorting out the details though so no promises.

56 Ads broken on my second attempt after min maxing the upgrades.

Simple and fun!

Surprising to see this quality and quantity of art done in just 7 days! Gameplay was good and reminiscent of Paper's Please which I enjoyed, but still could've had some minor refinement like the items being added to the shop or the big wall of text when you start the game. 

Good shooting mechanics and sound design but I'm not sure why you needed the movement to be different to Hotline Miami. Also the map is extremely open and empty, aside from landmines that insta kill you and people you can talk to but do nothing. Also the Mariner seemed to be the main goal but not only was he hidden far away in one of the four directions but also the ticket costed 2000 and I didn't see a way to earn more than 200.

Shove the empty plate away by holding click on the text box on the left!

Thanks for the advice! The actions have been sped up, and the game has improved dramatically. Come check it out again!

Timer has been sped up dramatically, alongside a multitude of other changes made to the game! 

Hey, thank you so much for your feedback! Although we had the sound (and music) already ready and in queue, I ended up implementing majority of the  controls you suggested, and now I feel the game is much better. Thanks a bunch, and maybe check it out again now that it's finished.

You're right, it is better with music! Come check it out again :p

The vocals in the music tracks was entirely Wuphy's idea, we were stunned at how good the music was when she dropped the files in Discord. The minigames being simple and limited was for both me and the player because programming anything more complicated than this in 7 days would've been too much for me.

We can hardly believe we scored first overall, there was so much talented people and unique games in the jam! We genuinely tried our best and put our heart and sleep into the game. It was an amazing couple weeks, thank you Juniper!

I'm glad you enjoyed our game despite the circus level! I actually went and played your game yesterday but I did quit prematurely about 15-20 minutes in after I fell from above the clouds. Was not my type of game LOL. Good luck  in your future game dev endeavors. 

Hi, thank you! Our two artists put in so much effort to make everything look amazing. As for the clock minigame, I just gave each clock number a big circular hitbox and whenever either hand pointed at it, it sets the time to that number, or that number x 5. Thank you again for playing and commenting!

Thank you! We all worked very hard on it. And very seriously too.

Thank you for playing our game! I tried to have all the games be intuitive and have no control descriptions as a gameplay choice. Definitely works for majority of the games but the plates minigame was a bit of a miss. Love that you had fun regardless!