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Hana

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A member registered Apr 17, 2017 · View creator page →

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This is fantastic, loving it so far! I was wondering though, is there a way to use it to encompass an entire draw GUI event, akin to using shader_set() at the beginning? I tried using the included RFX_set_shader() but it ends up being full of artifacts, I assume because it isn't meant to handle more than one texture being fed into it at a time.