Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

sirtymoo

1
Posts
A member registered May 16, 2021

Recent community posts

The aesthetic of this game is splendid, but gameplay wise it is quite basic. Would you consider adding some ability to gain and maintain speed beyond the capped grounded movement? It could add a whole new dimension to navigating the unique landscapes of the levels. Something like an auto-jump and air acceleration physics akin to bhop servers in Counter Strike or Quake movement, for example.