Wooow! This is so cool. I tried to make it compatible at some point but gave up xd
SirTartarus
Creator of
Recent community posts
Thanks for playing!!
Yeh, that's fair. We were thinking of adding some new things every so often, but as of now none of that is quite planned. I also like the story in this one :)
About both bugs, we are SO aware of them sadly xdd. If only we had seen them before. But they are both fixed, next to some other bugs.
Thanks for playing as always, fun gameplay, and nice surprise at the end :D
I'm glad you enjoyed! Just saw the VOD, really fun :) (It may seem like he's rigged, but I'm not sure you noticed every non-vital organ gives a clue. I'll try to make it more noticeable if that's the case!)
I'll be updating the game, and once I do I'll upload a folder with all the Doctor's gifs :) If you want them now I could send them from gmail or discord, but they'd have the background, with a chroma and all that
Really good!! It feels like a more puzzley Hotline Miami, which I really like. The art is good and throwing lances through more than one enemy is very satisfactory :D
This is not related to the game, but I do wonder why you called it "Darkest Deal" when the deal part is only present at the beginning. It seems to me it should be called something more related to the gameplay, right?
But the game is really good :) Well done!
Thanks! Yeah, I wanted to make the music, but with an hour remaining, no inspiration whatsoever, and other things to do, I decided to move on from that.
The earlier executions are so he can get items and have the advantage. It's always a good idea to start farming hearts when you still have less kills than the Doctor xd, that's why the death margin is high. That, and the items. Having only one death till you lose can happen and it is very very tense :)
I might have made a typo in the tutorial, there's only one bad organ :)
The game looks amazing! It had me scared from the start to the end.
My only critique is (SPOILERS) while the story is interesting, it is kinds weird how he acknowledges that he is the corpses every time he sees them. Seems like a weird thing to just accept. Also the end seemed a bit rushed, but makes sense since it was made in 4 days. Great work!
Really cool! I love the artstyle and the vibes in general. The rules may have been a bit confusing at first, but it didn't take long till I figured it out. What I didn't quite get is the waging mechanic. I just knew if I lost, I die, so I didn't worry too much about the quantity of numbers I suppose.
Cool to see someone else made a "tabletop game" kinda game :D
I suppose it doesn't appear cuz you may have found it before, even if not realising it. Here's all of them in case there is a different one you haven't found!
1. Cabin Roof
2. Signal
3. One of the trees with ropes
4. Day 2, next to the third big rope
5. Inside the fireplace
6. Bean's favorite log
7. Backside of the cabin
8. Among the graffitis
9. Next to the journalist's van
10. Lake's rock-holding structure
11. On the tree in the path to the lake
12. On the lower part of the normal tree that falls on Day 4
13. Behind a tree in the new path of Day 4, behind the fence. A tree that is kind of inside the pathway
14. Behind the tree next to the leaf piles at the cabin
15. Next to the fence/rope you open on Day 2
16. On Day 2, behind a tree between the 2nd and 3rd rope
17. On the fence opened on Day 3
18. Next to the fence opened on Day 4, on of the tree next to the fence, the closest one even
19. Next to Googliel's cross on Day 3, where you felled the tree from Day 1
20. On the same tree as the beard

































