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SirMeowMeow

33
Posts
8
Following
A member registered Aug 05, 2017

Recent community posts

This is incredibly enjoyable. I wishlisted this on Steam. My only suggestion is to add more music options. There's lots of really good atmospheric ambient relaxing songs for free on the internet. I love the style. I suggest adding an option for Thunder and Rain coming every 10 minutes and raining for 15 minutes then stopping, a little popup text should say "rain coming in 10 minutes" then "rain coming in 5 minutes" . and the fish grow 10% or faster during the rain.

WOW, this takes me back to my favorite Twisted Metal. The second one. You got the basics down, all you have to do is work on making a large level. Thank you for making this. I'm glad I'm not the only one that loves these old games. I miss Calypso.

Personally I love stories and characters, they keep the game progressing regardless of pacing. It just keeps everything going and gives the player a psychological reason to keep playing instead of just "get more points". So I would love a story.

Really interesting, almost like Tower Defence + Pinball. Room 3 has a glitch, the ball can get stuck on the right side, it doesn't slide down all th way. This was great.

WOW. You have no idea how much I enjoyed this. I played and beat it 3 times. Great feel. Simple, nostalgic, well designed. I feel like I'm playing an unreleased PS1 game. Like Twisted Metal + Mario Kart. I LOVE the dark clouds and apocalyptic setting. My Fav track is the first one, Lease fav is the last one with green toxic waste.

If I had the budget I'd pay you to further develop this into a full game with some changes. You earned a follower EtSL33py, good work.

This is so incredibly adorable and cute, I'm hooked and I'm a guy. How do I unlock the other Region? I leveled up 3 Nimikins and prestiged twice, and collected all 7 types.

I was confused a bit at first because I couldn't make the shop screen go away, I didn't realize you had to click the shop button, maybe you might want to add an "X" on the screens so you can go back to the crystal land. Maybe add a few tutorial screens just letting the user know to "equip a Nimikins in the bottom right corner" etc...

I'd love for you two to expand this concept more. Give the Nimikins more to do, more to work on. Maybe have 3 slots for Nimikins to mine crystals, and 3 slots to make Nimikins to rebuild a castle or something to work towards.

My Fav Nimikins are the Blush Frog, and the Salty Crab.

Sweet! I'm the first player. This was so cute. Reminds me of Resident Evil. My second speedrun I finished in around 11 minutes.

https://www.youtube.com/watch?v=gQBdIGaZROE Steam Game Marketing 30 mistakes in 30 minutes
https://www.youtube.com/watch?v=MLLLZR_vz38 Steam Game Marketing by Chris Zukowski


Can you post some screenshots, please?

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I'll be buying this day one. wow! for an alpha demo, this is great!!!  The traditional resident evil style. 2025-2026 is going to be the year of nostalgic survival horror revival: departure of darkness, phase zero, jungle rot, echoes of the living. at least 4 classic survival horror games coming out and each one stands out with it's own style. 

  1. i love the menu design and tv. it's perfect and makes the game feel like a high quality playstation game that came out in the mid 90s.
  2. i love your enemy design, very creative. and i learned that if you walk past the eggs in the security area they will not hatch.
  3. the save room theme sounds wonderful, a little too slow, but still great. thank you for giving us unlimited saves using the fax machine.
  4. the soundtrack is perfect so far, it's only a few tracks but they feel high quality, and much better and memorable than a lot of other indie horror games.
  5. i like the design of emma, and the item box. i hope you have some voice actors ready, or ai voices, and it's not text only.

I do have some constructive criticism for you guys if you want.

  1. i found a game stopping bug: the key that opens the office where you use the computer to turn off the metal detectors disappeared on me, i saved and reloaded my game and i think the key disappeared. i had to start over.
  2. bug: on my second playthrough when i check a locked door,  the text always displays "you have successfully unlocked the door" message, even though they are still locked. the message needs to be reset each playthrough.
  3. you need to change the note that warns you about the eggs so the player knows that if you run past the eggs or make a noise near them they will hatch a parasite but if you walk, the parasite won't hatch.
  4. if you can later on, you should program the enemies so when you do a head shot, the zombie should stumble back and turn around, giving you a chance to shoot the parasite directly and save ammo.
  5. if you can, make it so the rooms on the second floor have a different soundtrack than the rooms on the first floor.
  6. a lot of the hallways look the same and it's easy to get lost. to fix this in a long hallway you can either change the wall colors or put yellow posters at one end of the hallway, blue trashcans in the middle of it, and red posters at the other end of the hallway so that visually the player can tell where they are. you can also add posters, plants, fire extinguishers near doors so players visually remember each room better.
  7. this game desperately needs a map, it's easy to get lost. but if it's too difficult to put one in the game, just put more poster maps on the walls all over the airport, every hallway and large area should have one. that way you don't have to program a seperate map view into the game.
  8. the airport needs more posters and signage to be realistic and believable. honestly just use ai to generate some ads for fake airline companies or products.
  9. the footstep sounds terrible. i'm sorry, it just doesn't sound right. it sounds like gunshots in the distance. try some free sound effects and add echo and reverb to the footsteps so they sound like they are in a large airport. if you want something more realistic, use the quieter footsteps in all rooms, and the echoed and reverbed footsteps in all large areas at the airport. (resident evil 2  1998 did this, they changed the footstep effect depending on what room you were in.)
  10. the sound effect that plays when you bump into a wall should be more "muffled" like a soft bump, because right now it sounds like she bashed her head in the wall, lol.
  11. there's something wrong with the movement, when i run up to a door and hit the button to check it, it's like the character gets stuck in the wall a little bit, and i have to back out because emma won't turn or gets stuck turning after checking doors and objects.
  12. the area of effect for checking objects is too small. you have to be very close to an object to pick it up or check it, maybe expand the area of effect more.
  13. I wish there was auto aim.

i ran the product and game design blog chrisnorstrom.com (it's coming back soon) and love game development and indie games, especially zombie / dinosaur and survival horror. let me know if you guys need a game tester. i can sign a notarized nda and email it back.

  1. I wish there was a faster mode.
  2. I could see which line has a new incoming train coming in.
  3. The Pirate level, should have just 1 ship, and the cannon turns red to show it's heating up, then fires, after 2 shots, the boat sails away and we don't have to worry about the Pirate for a few minutes, it comes back later. That would be okay.
  1. Great job! I was hooked for 30 minutes. Played for a while, went to go do some work and came back to this. This has a lot of potential and is really fun.
  2. I would love to see more areas, and train types, like a setting in Chicago or New York using long Subway trains, or "street car trollies" in New Orleans, or  Light Rail Trams in Europe, or mine carts in a giant open pit excavation. Double Decker trams in Hong Kong, Monorail trains in Chong Ching China, etc....
  3. I hated the pirates level, it made it not fun and too challenging.
  4. I would love to see more of the level so I can see the trains coming.

I really like the song used. Love the ambience.

:( I can't activate full screen. Is there a hotkey for it?

I really want to finish it but i can't. the 1st switch that opens the door works but the second switch does not. Also it is EXTREMELY DARK in this game. It's hard to see.

Is there a way to open the red doors? I really like the vibe of this.

Oh, that's why. This game is really good, I had to play with arrow keys so I couldn't use the powerups with 1,2,3,4 very easily but I still really enjoyed this. Makes me want to replay it. I'll wait for the update that allows the option for WASD. I hope you're able to. 

Thank you so much!

I'm so confused, why does the game use QDZS instead of WASD? It's really hard to play this way?

Other than that I really like this, I just wish It was WASD for up, left, right, down.

I'm on Windows 7 and i get the error "Entry Point Not Found" message says "The procedure entry point CreateFile2 could not be located in the dynamic link library KERNEL32.dll" 

Just wondering if I'm the only one.

Please keep working on this!

I like this A LOT. Even though it's not done, I LOVE the color pallet, the bright sunny look. The highways. It reminds me of a cool sunny Miami or Los Angeles or Honolulu Hawaii. 

LOL, the drifting is a bit insane but i'm learning to enjoy it. Maybe tighten up steering just a bit.

Thank you for not putting a damage meter on the car. If you want to truely make this  a"wacky" racer, make it so that crashing into things does not slow down the vehicle. That will keep the momentum up.

I like the characters too and I hope you put some NPCs or other cars on the road as well. At these highspeeds the crashes would be incredible.

This is like sonic+usps+need4speed. Good job I'm following this.

I really like this. I love:

- the graphics style, the cute low poly flowers

- the neighborhood layout, high buildings

- simple cute gameplay.

I have a few suggestions to make it even more fun.

- As soon as I pick up the box it should count as collected, i don't want to keep returning to the van to deliver them, that's chore like and tedious.

- I accidentally fell off the world map, lol, put a border in please.

- I threw down a box and one landed on the street, the other box went through the street and disappeared.

- I wish I could jump as soon as I hit a wall, that would make climbing buildings easier. OR make it so I stay stuck on the wall until i let go of left mouse button.

- Just add some NPCs walking around the city, add some cute music and this game's really nice.

I REALLY love this. I feel like I'm on mars running a transportation company. I've got a few suggestions to add to the game:

(1) the physics need to be changed because right now if you make any turns the cars attached start wildly snaking left and right. Fix it so that the cars attached follow exactly the same path as the front train.

(2) add NPCs and add road markings, add other drivers, make this a little mars colony and you're transporting goods.

(3) allow automation make it so you can record a path to and from stations to automate a route, then your character can start another train that does more location deliveries and earns money.

Nooooo what about Windows players?! If it's Unity i think you can compile for Windows PC users and Linux automatically?

I like it! Played for about 15 minutes until I got bored with it. You should make it so your health goes up when you eat/step on people, create a turbo mode if you kill enough military tanks, and that would extend the gameplay.

This is no longer on Google Drive :( it's gone and I can't download it.

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Hello, this is really interesting and I love it, I want to finish it but I can't because of a glitch. After I get out of Taxi the screen turns white and only a small little part of the screen show the game, I can't see. I tested on Windows 7 and Windows 10. No matter how I get to the Mall, by bike, by taxi, or by walking down the alley, I get the same white screen glitch. Also the dialog for the twins is in non-english but the rest of the NPCs are in english. Pressing Tab does not bring up the inventory, strangely the inventory is above and behind my character. This is REALLY well done. and I want to finish it so much. Please fix and update I'm really into this.

This was really good. I LOVED the fish chase scene. 

pointless. this is just a bunch of project demo files. There's no enemies or inventory or anything, you just walk around in a giant level with simple wall textures and nothing else. No sounds, no music, nothing. The screenshots to the right are from the real RE7 game not this Biothreat7 game on itchio. Don't bother downloading.

This was an amazingly LONG game. Imagine getting a free Playstation 1 game with really good graphics for free. That's what this was. Very good job.

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LOL this is hilarious, this little game is a lot more finished and polished than 98% of the games on Itch. Good job. This actually has a story line, fully complete levels, and I didn't have a single glitch during my playthrough. 

Improvements requested: Baby needs sound effects. Needs more enemies. And enemies take too long to fire back so there's very little challenge and never a reason to take cover, but your cover system is so well done i really wanted to need and use it.

Overall great job. It's hard to find free quality games on Itch that are actually finished. I look forward to seeing what you guys create in the future.