Merci beaucoup, oui encore et toujours Monogame
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est-ce que tu as VS et monogame installé sur ta machine ? pour voir ce que ça donne chez toi en passant par le code source.
Je n'arrive pas reproduire ton soucis sur les machines de mon parc ici
Thank you for everything !!
Your message sounds great to my hears !!
I'll check the level5 and correct it asap (level 9 is coming soon)
edit : thank you, I've spotted the issue, and modified the level (will come with next update)
Thank you ^^
Yes map and UI are placeholder. I'm still figuring how to make it nice.
The progression is reseted because of the keys used to open doors. I can think of another way to handle coins/keys.
I understand your idea, I'll do some test and choose the best way to handle it
Here you'll find my todo list. I'll update it when necessary.
- New levels
- Add the daily/weekly challenge
- Fix and add sounds
- More sections for the ProcGen mode
- More bonus
- Unlockable abilities (like double jump)
- The shop (trade coins for special candles)
- Revamp the map screen and the controls
- New environments
- New decoration
- More hazards
- More puzzles
- Map controller/key in the settings
- Feedback when picking something
- A lot of polish
Hello, since friday, june 16th, Ruggnar is in early access.
During this phase, the price will be reduced by 15% and the final price will be 4.99€.
I choose to start this early access for several reasons, the main reason is I want to involve players in the process.
Feel free to make requests, comments. I want to make a game you have to to play with.