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SirenXD

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A member registered 3 days ago · View creator page →

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This is something I considered, actually! I felt that playing for hi-score in a rather simple environment made it feel more "retro". Like if this was in an arcade cabinet, I wouldn't want games to last more than a few minutes so you keep pumping quarters into the machine haha

Thanks for playing :)

Haha nothing special happens. Every gem adds damage to the attack, so larger matches are more damage. Thanks for playing :)

Thanks for playing, and thanks for the feedback :)

Hey, thanks for the feedback! I interpret the prerequisite to just mean "Don't use more than 3 buttons", and in that sense there are exactly 3 buttons for the game (Mouse Left Click, Play on the main menu, Restart on the Game Over screen). It's unfortunately the type of prerequisite where I feel it's difficult to have a "creative" interpretation of, since you either use more than 3 buttons or you don't. I'm not really sure how I'd tackle any of the others that were up for a vote though haha.

Hey, thanks for replying to explain :)
I went and revisited the game after reading this and I guess I see the idea? The game can be beaten indefinitely by shooting the wall next to the player, not moving the mouse at all and just clicking every few seconds. The balls just bounce side-to-side and wipe out anything on the screen as they spawn in.
I did not notice the ammo counter because it is not visible when playing the game full-screen.

This was really fun! Good job komrade!

Huge difficulty gap between stage 1 and stage 2 haha. Fun game though!

The camera perspective makes seeing just about anything in the game really difficult. Also the player is too similar to the other character models, it took me a few seconds to realize who I was playing as.

Description says I can move with A and D, but that wasn't working. Had to use arrow keys.

CRT effect feels overtuned, it makes it hard to really see what's happening when things are close to the edge of the screen.

I kind of wish some things were just more clear. It's not obvious what is interactable and what isn't. A separate cursor icon when hovering to identify these items would probably help substantially in figuring out what is background/environment and what is interactable or eventually interactable. All of my progress was through luck and clicking randomly until something happened because I just didn't know what I could even do.

In a kind of similar vein, it took me a while to realize I was supposed to click & drag from the hotbar to use the items I had been collecting.

Unfinished :( Hopefully you can update and have some gameplay before the window is over <3

The game feels awkward to play. The idea of a block breaker game like this really has me wanting to spam the shoot button, but the character seems to wig out if I do that and I can't shoot as fast as I'd like to anyways. I think you could hit this milestone with a very small amount of polish and then it'd be a fairly enjoyable little game to play.