It was a fun experience! VA was nice !
SirenStudiosGames
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Amazing game, I loved the art, the animations and the ambiance ! The game loop was fun.
Unfortunately, I did encounter a few bugs which soft locked me and forced me to restart (though they were not UI scaling issues like other encountered), BUT the game was good enough for me to power through and finish it still !
Of course, I didn't read the instructions !! So I ended up filling the bar to the max, thinking it would trigger something, or an event might happen ? but no haha, I had to press R to create a mutation ! That'll teach me to jump right in !
I liked the idea of letting the player fill the bar to a certain level to "gamble" for upgrades, that was a nice touch!
Really fun little game loop, left me wanting more ! I'm kind of sad we couldn't scale more and play longer !
Also, not really sure why I can mutate a Potion but it had no effet ? Or maybe it's a behaviour only with the 7 hit poison potion ?
Anyways, it was really fun and original ! I always like RPG Stats
Awhh thanks @penis_music! I'm really glad you had fun with your snail !
That would be surprising, the grass is entirely shader animated and pushed inside a Godot MultiMesh, making us able to render it in a single draw call, and our map being roughly 15x15 Godot units, there just isn't much geometry to compute. The game even runs on my phone from 2020 at 12 FPS,
We've also got others who have been praising the performance, so it is pretty confusing. Do you mind me asking what grade of Hardware you are using ? I'd love to be able to find possible causes and reasonable fixes for anyone trying to play, or learn something about optimization!
Hey Thanks, though, that is surprising, I'm sorry to hear you had issues, if you're looking to troubleshoot, I would say to check that your Internet Browser has GPU ACCELERATION : Enabled, because without it, the game will be rendered with the CPU, which will slow it down considerably, otherwise, you can also try it on the Native Windows PC build or on another browser
Haha yeah, I'm glad you appreciated the Jumbotron, thank you ! And yeah we've heared a few times the expectations of Multiplayer, which, sure we would have loved to have the manpower and time to do it, but also in the context of a Jam, it might be hard to find other players to play with so I think we landed on a good middle ground, who knows what the future holds though !
Hey ! Thanks for trying out the game, I'm sorry to hear that you had issues with the game running ? We've actually heard people have quite a different experience with the performance. Hopefully this could help you troubleshoot, but, make sure you have GPU Acceleration enabled for you Browser, otherwise the game will run on your CPU and probably badly yeah, otherwise you can try the Windows PC build instead of the web version, at the bottom of the page, or try on another Web Browser maybe ? I hope things work out for you, thanks again for giving it a try, and we welcome you to tell us if you ever manage to fix the performance issues !
Thank you ! It means a lot, we put a lot of effort in crafting everything ourselves. And you're right, not a single item is purely Cosmetic in they game, they all have gameplay influences, even though some are small, even the Faces too !
We unfortunately did get starved on time before being able to do any Sound Design, but we prioritized having a functionnal game loop, which we finished just in time.
As for the money scaling, there is a formula put in place, which is based on if you win/lose and the level of the race (for exemple a win is: add_currency(25 + current_race_level * 3)), we didn't have time to animate the earning though, which would probably have helped communicate that better

