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SirenStudiosGames

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A member registered Sep 13, 2024 · View creator page →

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Haha yeah glad you liked it, that was such a last minute addition, we wanted to add so much more feel and juice but got we had to stop to meet the deadline, same for sound design, we cut it out for the Jam unfortunatenly

The Music was there to appease my conscience from doing these illegal activities! Would crime again

Fun little game, but OMG THE ART IS SO DAMN GOOD ! Audio is a vibe

Absolutely ! I personally love Sylized games, they feel more immersive and fantastic to me! Glad you liked it

Thanks, I'm glad that you had fun playing the game, it means a lot!

Thank you so much ! All the 3D Modeling and Animations were made by darkbean! Glad you enjoyed their hard work 

Thank you so much ! That means a lot, I'm happy to hear you though it was worthy of sharing !

Thank you so much ! Yeah we put a lot of effort and time into trying to bring the vision to life ! We surprised ourselves meeting the deadline because this wasn't even the original idea we had started designing !

Very unique and unexpected game haha ! Amazing

The water is sooo good ! I love it, it was fun to play, I feel like I had to start at the bottom of the food chain and pick off small ones until I could become the Apex Predator !

Was fun to play through ! It came really close, defeating them on the last turn haha ! Well done

Had fun jumping and spinning with my Kebab-looking turtle!

I really like the characters and their line art ! I did cheese the spawns to AoE them when starting waves ! haha

This was actually so good, love the bold line art style ! Played throught it, good job!

Was really fun to play through the levels and figure out how to solve the puzzles ! I really like that the player has to find a solution, and we can kind of craft them how we want

I really like the concept, and played it all the way through ! I kind of wish we could the what the items are before buying the upgrade though haha !

Thank you! Yeah first GWJ but I have done 3-4 Jams in the past, and I have some experience on Unity mostly. I'll try to not disappoint ! haha

Haha thank you ! It's always fun for us to see all the names people chose for their snails! I'm glad you enjoyed it :)

Thanks ! All the level design and models/animations were made by darkbean, I'm glad you liked them !

I actually really this ! The game was really fun, I pushed until the Arena was absolutely full of enemies ! Performance was still pretty good !

I think the Characters animations are really smooth and give a great feel to the gameplay !

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Chester, my man! Glad you enjoyed the game, I'll keep an eye out for him on the track!

Happy to hear that you were engaged with the game ! I'm sorry to hear that you encountered performance issues though, definitely give the Native Windows PC build a try, but otherwise I'd be very interested in getting some information about your configuration and browser to debug this and learn more about Godot optimization !

Thank you so much, I'm glad you had fun and appreciated all the little things we added to the game. Indeed, sadly, we had to cut sound design to meet the deadline. It was my first GWJ, we live, we learn, we'll plan for the better next time!

Cool game with an old Terminal theme, I like it !

Thank you ! I'm sorry you encountered performance Issues, there's definitely some added strain from being a 3D Game, and the Jumbotron adds at least a second active Camera. We did provide a Native Windows PC build also on the page, which should have better performances!

Really appreciate you giving it a try nonetheless ! 

Thank you so much ! Yeah we really wanted to give the player freedom of movement, though we did have plans to add way more world interactions to keep you busy, but were benched due to time constraints.

The Jumbotron was a fun feature to put in place, and we put effort to have useful dynamic cameras with it too !

I'm glad you enjoyed playing the game !

I really like the idea, and it had an interesting loop, definitely would have benefited me to have mechanics gradually introduced, because it was brutally hard right off the bat, and I had to study the recipes open on the second monitor to be able to get progress haha !

Good execution!

Really loved the Bird, it's animations, especially when we eat the orbs, and interesting little Jumping game ! It was really fun

Hey another ULTRA Game ! Took me quite a few tries to get the last race in time !

Hey thanks ! Yeah we had ideas to implement things like Track modifiers / environmental effects (like a puddle of water to cross), as well as some player interactions to contribute to the race, but we weren't able to fit these features in for the Deadline, a lot of things weren't done and we focused on the main core loop!

Glad you had fun!

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Amazing pixel art execution, the UI, Animations and Transitions are great, and there is good Sound Design, kind of sad that there is not more Gameplay, because I wanted to venture further in the universe !

Fun games with quite a few levels, kind of struggled with the aim on WASD but it got a bit easier once I changed to shooting with RIGHT Shift !

The art is Amazing I love it ! I was really confused why the Morsel piece was stuck in the middle of my screen initially haha!

Ze BunnyBee has successfully escaped!

The Music and scenery made me feel like I was at a House Set Beach Party

Great execution of the genre, it was fun to play through.

The music slaps!

Quite a fun and addictive fish "caring" game ! Makes me think of the old Aquarium games, pushed it till the end !

I liked the added kitty paw

Pizza Throne ACQUIRED o7! Fun little turn/puzzle game!

Awh thank you ! All the Faces, 3D Models and 3D Animations were made by darkbean, we absoltely would have loved to be able to find the time to do some Sound Design, unfortunately, we got a bit starved on time and IRL responsibilities, so we focused on the core loop first !

So the Jumbotron is actually a "pretty simple" setup:

  1. We have the Camera: where we use a SubViewport Node which I add a Child Camera3D to, so it auto-renders the Camera's output to the SubViewport
  2. We have the Screen: where we use a MeshInstance3D Node using the default Godot Quad Mesh to make a flat surface, and we set the Surface Material > Albedo > Texture to SubViewport Type, and give it the SubViewport we just created above

So that's really it for the core setup, then all the transitions and changes are managed by a RaceCameraDirector, which does all the decision making with timers, and rules, and signals to decide in what state the Camera should be, a simple Array[Node3D] containes the positions the Camera should have for each state, like OverHead rotating 360 above the entire game field, or the Racer Cameras, which are Node3D's on the Snails themselves it follows etc...

You got caught in the Snail Craze haha!

We tried our best with balance to provide high tension races, and leave the player at the edge of their seat until the finish line! And we agree, we wanted to add so much more that the player could do or interact either in silly ways or gameplay affecting ways, but that was just too much feature creep for a 2 man team with the time we could pour in unfortunately, so we kept things tight to the core loop !

Happy to hear you enjoyed it and thank you ! 

It was a fun experience! VA was nice !