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SirArtystic

18
Posts
A member registered 38 days ago

Creator of

Recent community posts

I cannot believe that we named our games the same thing, yours is very polished and funny i enjoyed it a lot, check out ours if you fancy!

I like the art style and the buzzing audio, your game makes for a nice FNAF like, although when you are looking at the monitor there is no way of knowing if the monster is still there or not

Awesome idea, smooth inputs and a goofy but still very nice looking art style and boss design

Awsome visuals, the 2.5D art syle is stunning and very creative, simple but fun concept as well very well executed 

I have the same experience as the other commenter, cannot get past the first second, hopefully you can submit in time!

very cool concept, I thought the UI, Main menu and the vibe of the game to be on point, the controls very hard but fun, but i couldn't seem to make the quota in the timeframe I was given. player skill aside I enjoyed!

I like the animations of the ship flying and the controls were buttery smooth, I like how you could manoeuvre around the enemy ships to make them take themselves out, if you added some nice music/sound effects and different enemy types this would be a awesome game!

I like the concept a lot its very creative, it felt quite random where i was going to jump a lot of the time but I really enjoyed the music!

very Satisfying when you do hit the green but apart from that I cant say much else 

I think what was meant to happen was you can swap your class mid game by spinning the wheels, I didnt have any audio sadly but I like the concept a lot

I think I played a similar mobile game growing up which it greatly reminded me of, the meme sounds whenever you upgrade game me a little chuckle and the ticking sound was very satisfying.

Nice idea, I feel like it was purely luck based on which animals got fed the right food. when the table is full almost always someone is going to get a dish they didnt want. still very cool art tho!

very cool concept, I like how you can farm more points by spinning the gun the opposite way of the dial and kiting the enemies around while you rack up big points is very cool.

Big fan of the colour palette you used for this very retro and stylised

Cool idea but the spinning aspect of the game was not that prominent, I was only able to play the first level for some reason but I feel like I could get through the level without even having to interact with the spin mechanic, maybe some levels where spinning around the corner was necessary? The settings menu was a bit bugged out (i could not go back to the main menu without closing the game and it had no audio) 

The spinning gun is very cool and satisfying to use when timed correctly, as well as the cool factor of timing the boost perfectly as well. levels were simple but very intuitive so I never felt lost. overall very cool game

I feel like many people had this idea when the Jam theme got announced but the execution of it here is epic, fast paced no nonsense platforming with catchy music, snappy controls and definitely has a big speedrunning skill ceiling.

Awesome game idea executed very well, music was catchy and the simple art made it easy to focus on the levels. my one complaint is that when I was moving around pieces trying to figure it out the boxes would get in the  way of other things i had already placed, maybe if you could stash pieces while you were in the building phase it would reduce clutter but overall I 100% enjoyed!