Thanks for the feedback! And yeah, this was a solo project with me still having work every day of the jam (cause why not, lol). And yeah, a LOT can be done to polish the game, especially since me and a friend got a chance to play through it, I took note of everything, and I plan on reworking as much as I can to make it better. And yeah, scope was a slight issue for me, lol. Thanks again for the feedback tho, I actually look forward to fixing up this game. :D
sir_Flower
Creator of
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Dang, I was not ready for that experience, absolutely stellar job on making a short narrative that can be easily put together as you progress through the story. The changing rooms (especially that space hallway area) just felt awesome to find. Loved that. And idk why picking up trash was shockingly fun, lol Good job
Man, was not expecting something so fun and smooth to play for this game jam. Artstyle is awesome, great audio work. It was fun going through and seeing how the rooms changed. I did encounter a weird thing that happened, where the enemies in a room stopped moving and couldn't attack or receive damage, although I could still take contact damage, which haulted my progress in one room. Other than that, fantastic game that I'd pay money for. 10/10 would
Ngl, better than I anticipated, only took 61 deaths before I could beat all the levels, lol. Design was basic, which is good in cases like a game jam, but the backgrounds were honestly really nice, plus the music. The cube did feel a little janky tho, with it clipping to the surface of a cube whenever you touched the side of the wall. Sometimes annoying but only really noticable during the first few levels.
