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A member registered Jul 16, 2025 · View creator page →

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I love this! lmao

Very visually appealing, great artwork and sound! I dont really play platformers so I am really bad at this haha. I thought I could get this done before my 2 AM bed time but I died at least 50 times already, will definitely try to beat it tomorrow! Had a blast so far! Awesome work!

Hey, thanks a lot for the honest feedback! Sorry for replying late, for some reason I never got a notification for your post. I will work to improve the game, I am thinking of changing the obvious killbox to maybe a bridge, it is a lot of work but it should pay off. I will also improve the tutorial and change the way some information is presented to make it easier to find things.

Hey, thank you very much for the feedback!

I have a plan to redo the tutorial, the mage towers, and the UI and I have added your notes to my "redesign to-do list". The feedback you gave is very valuable and I can imagine that it took a lot of time to write it as well, I appreciate this a lot.

To answer the question of progress, there are more eras after modern era (Scifi, dystopian, and extinction era --> endless mode) that are unlocked when the game releases, on top of more resources (unlocks in that abandoned mine) and more units. The new resources will have more interesting upgrades instead of just "gather X times faster" (although there will be a few of those still). I do feel like your question was a rhetorical question though and you are telling me that the demo in its current state does not show this. I will think of a way to show the player that there is a lot more content past the demo.

I agree on the fact that the pace/style is a little bit over the place, for example it is serious and then all of the sudden it is not. I had no plan and no drawing board when starting out the project (big mistake), and I need to iron this out.

Thank you again for the lengthy feedback, I will try my best to improve this project as much as I can. The game releases in November but I should have time to implement most or all changes.

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Hey, thank you so much for taking the time to play the early demo and writing this lengthy and important feedback! This is my first project with no prior programming or game dev experience and it has been a very long ride! It is also my mission to make this game the best it can possibly be no matter what it takes.

For the names of buildings, it was just making fun at some bad IRL systems (for example the Payday Loanz) and other systems as well. It was not meant to be offensive to anyone in any way and I apologize for this.

I saw your VOD and took a lot of notes on areas that need improvement and complete overhauls - one of them obviously being the tutorial. I have a lot of work to do to improve the game which is a good thing in the end and I thank you again for the feedback!

Wishing you the best!