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Siphonife

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A member registered Nov 25, 2023 · View creator page →

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I made it to 4460. very fun game.

I played for like 8 hours lol. I made it to 1.6mil out of 2mil quota. after the 8 tower slots fill up at max speed its kinda just a waiting game plus getting to the town hall building was impossible. So many bomb towers. I was getting enough duckies from just the small buildings and anvil farming. I would just attack like 4 times per quota and get all the duckies I needed. I was like 3 quotas ahead at some point. There was one pathing bug. If units are too close to the border they just stand there. Bases also seem to get a little too big. There is barely a corner to spawn your units from. I think one simple addition of like palletizing or packaging your items to reduce the need for as fast of belts or reaching the towers input limit. Either that or a way to gain more input locations. maybe like an expensive building that can receive goods just like the tower. This is such an amazing mix of rts and factory automation. I love factorio and I love this game. I hope you guys are thinking about continuing this onto steam!

I've been playing this game for hours. its so good.

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Yeah. not showing some information is def a short coming of the UI and explaining how the game works. Spreading is automatic you just want to keep defeating the pitchfork guys to prevent them from taken your territory. We wanted to have guys standing at the border increase the takeover rate but that didn't make it in on time. The limit I imposed as a sort of last minute thing. I didn't want it to become tedium having to command too many units and I knew once you hit 10 anyways theres no way you were losing xD. Thanks a bunch for all the feedback!

Yeah. I thought it might be too loud but I thought it would be easier for people to quiet the game down then turn their sound up and have to modify every application that makes sound to be quieter so they don't blow their ears up. Definitely having more options is a plus like a SFX slider but ran out of time. Thanks a bunch for the kind words!

I beat it but some of the sections were not for the faint of heart. Decent precision platforming and pretty good level design. 1 or 2 questionable decisions but overall a very good experience.

Thanks. Thats encouraging to hear. That's definitely a needed feature. We also wanted tallgrass to give a chance to miss so you could hide and ambush using them. Or having your mushrooms stay at your border to bolster the spread of your territory. Both of which didn't make it in xD or the fact that the dmg text is black and readable "most" of the time. Yeah. We reached about 90% of our goals tho. I definitely feel good where we landed. I've already heard lots of nice things. I will say the opposing units are nearly identical in purpose but a tiny bit weaker in almost every way. The artillery guy same movement, less HP, 1 less range for example.