Yeah, it's tough with a keyboard. I've 1cced it with a game pad though. Just gotta keep an eye out for safety. Michael is a pushover.
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Cool physics. Which is odd because I stopped using Unity because I hated its built -in physics. The spells take up a bit too much of the screen. I like the open ended, mess-everything-upitude of this. Emergent gameplay!
It's Tetris. With some cool, infinite use (?) power ups!
It'd be nice to be able to hold a or d to make the pieces move instead of having to press them over and over. (keyboard_check vs keyboard_check_pressed in GML, though you'd have to implement some more functionality too.) At least spawn those pieces in the middle!!
Confusing at first and kind of hard to see, but completely functional once I figured it out. At least I think I figured it out. The LEDs don't seem to change color until things are almost unrecoverable though. Good stuff!