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SinRyder

7
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A member registered Jun 12, 2020

Recent community posts

Perfect! I'll plan to buy CM soon and give Exiles a try, thanks for responding. I'll be sure to leave whatever feedback I or other players give!

(1 edit)

I've run a couple missions so far, but I feel like my players felt a little lost with a more rules light game

 For example, I had a player playing an Undead cowboy character that wanted to fan the hammer of his six-shooter to attack multiple enemies, but I felt that would be too strong so I ruled him having done 1 damage to everyone near him. Luckily they were weak enemies anyway, but I was unsure of that ruling.

Is the idea to keep things more loosey goosey and trust the GM's judgement, or would something like a PbtA move-list be helpful? (I am currently thinking of making a moves sheet)

I saw that the kickstarter for the Exiles ended recently, but the page mentions the Exiles as a playable Link already, what does this mean? I really like the idea of the Exiles, but I don't know if I should wait until the page is updated with the Exiles content, or if it's already there and the kickstarter was just for a revised version.

Sweet, thank you! That's what we settled on anyway, we have a corpse cowboy with a magical fiddle

What is the "Strange Instrument" underneath the "Corpse" trait supposed to be?

Sweet! thanks for replying

"

 REFLEXIVE and FORCEFUL also increase your max HP. TACTICAL and CREATIVE provide no additional benefit."

Where in FIST is this the case? Idk if i'm missing something, but I thought that your HP increase is an advancement option unrelated to your 4 attributes