Fun game! Love the idea of a countdown-based attack. I think the thing that would have taken this game to the next level is more juice (sfx, vfx). Great mechanics and nice execution.
SingGuy
Creator of
Recent community posts
Holy art. I love how its not pixel art like so many other games, and I loved the story! Something about the platform did feel a little weird. Maybe something with the acceleration being low? Moving in the air after a jump where I was standing still was tricky. But that is just a nitpick, good entry!
I certainly think defusing a bomb is a good way to interpret the theme ;) I liked how simple and easy to understand this game was. I also didn't encounter any bugs, and I got 34 bombs defused. While flipping the switches is satisfying, I would have loved to have more of a sense of urgency, whether that is intense music, a fuse slowly burning out, or even ticking noises. I think that with just that small change, this would be a perfect little minigame that would really get the heart pumping.
Fun concept for a game! The speed typing aspect of it made it stand out. I would have loved a way to see what letters I need before I try typing them in, but maybe there was some way to and I just missed it because I am dumb. But I did really like the art style, the interactions were satisfying, and the sounds fit right in.
I really liked this game and I totally would have played to the end, but level two would never let me complete it even after I killed all the enemies. Then I reloaded and played through it again, and the same thing happened to me on the final boss (I killed all enemies and nothing happened, had to run out down the clock). Which is tragic, because I loved the gameplay loop! It was simple and fun, and I think having a menu setup like yours is genius for a game jam because players can see the end. I am taking a lesson from this game, which is to make fewer levels and make them more polished instead of making a sprawling game that's not as well crafted.
Bummer about the time constraint, but great job participating and putting yourself out there! It is better to have tried and ended up with something you weren't happy with than to never have tried at all. Just think of how much better you will do in the next one now that you have some experience under your belt :D
Fun idea! I especially liked the environment art. I had a weird experience where my character seemed to be choppy while they were moving which made it tricky to control. I also died while my kite was lodged and was sent back to the start but my kite stayed lodged, which let me zoom across the map back to the kite. Can't understate how nice the environment art was though.

