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SingGuy

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A member registered 18 days ago · View creator page →

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Fun game! Love the idea of a countdown-based attack. I think the thing that would have taken this game to the next level is more juice (sfx, vfx). Great mechanics and nice execution.

Slick game! It was very polished and fun. Straddling the line between challenging and fun is a tricky thing to do but I think you pulled it off well.

Holy art. I love how its not pixel art like so many other games, and I loved the story! Something about the platform did feel a little weird. Maybe something with the acceleration being low? Moving in the air after a jump where I was standing still was tricky. But that is just a nitpick, good entry!

I am so sorry!! I did wonder if I would have any colorblind players. Thank you for the kind words!

Played it on mobile and the haptic feedback was sooo nice

I kept thinking I had the solution and then I was one move behind. Excellent job designing these puzzles, its really hard to make challenging yet fun puzzles in such a short time frame. 

I certainly think defusing a bomb is a good way to interpret the theme ;) I liked how simple and easy to understand this game was. I also didn't encounter any bugs, and I got 34 bombs defused. While flipping the switches is satisfying, I would have loved to have more of a sense of urgency, whether that is intense music, a fuse slowly burning out, or even ticking noises. I think that with just that small change, this would be a perfect little minigame that would really get the heart pumping.

Fun concept for a game! The speed typing aspect of it made it stand out. I would have loved a way to see what letters I need before I try typing them in, but maybe there was some way to and I just missed it because I am dumb. But I did really like the art style, the interactions were satisfying, and the sounds fit right in.

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I really liked this game and I totally would have played to the end, but level two would never let me complete it even after I killed all the enemies. Then I reloaded and played through it again, and the same thing happened to me on the final boss (I killed all enemies and nothing happened, had to run out down the clock). Which is tragic, because I loved the gameplay loop! It was simple and fun, and I think having a menu setup like yours is genius for a game jam because players can see the end. I am taking a lesson from this game, which is to make fewer levels and make them more polished instead of making a sprawling game that's not as well crafted.

Hard in a good way! Nicely designed and tightly scoped, with great artwork.

I wanna say the lower left room?

Fun game! Great minds think alike with game theming. I appreciate that A) its 3d, which I don't see very often, and 2) it seems to be scoped just right. I laughed out loud at the gigantic explosion sound that happens when you die, I just wanted an explosion animation to match.

The juice on the punches was immaculate, it felt really nice to execute a parry! And excellent sprite work. Nice polished little package.

This was fun! The soundtrack really sold the "epic space adventure" theme, and I loved the view of the astronaut walking around the planets. I agree with the general sentiment of not knowing when to press f, but I probably should have read the description first. The rocket controls were awesome.

Fun game! I softlocked myself in the room just to the left of the start, my character had no collision and couldn't leave the room. But I loved the art, and the writing was legitimately funny!

Peak cover art!

Bummer about the time constraint, but great job participating and putting yourself out there! It is better to have tried and ended up with something you weren't happy with than to never have tried at all. Just think of how much better you will do in the next one now that you have some experience under your belt :D

Absolute madlad of a developer. 78.06 seconds.

I'm too dumb to understand this game, but creating a hex-grid-based strategy game in such a short time is no easy feat. Props!

A truly bizarre fever dream. I mean that as a compliment!

How did you determine what is a valid word? I had some words like NE that were accepted and I did not expect to work. Really a fun concept though and it was very unique!

This is great! I wish my Defusion Confusion had followed a more linear level approach like yours did. The gradual increase in difficulty was nice and I like the design of the bomb panels themselves.

Fun idea! I especially liked the environment art. I had a weird experience where my character seemed to be choppy while they were moving which made it tricky to control. I also died while my kite was lodged and was sent back to the start but my kite stayed lodged, which let me zoom across the map back to the kite. Can't understate how nice the environment art was though.

Fun game! The candle knight is absolutely dapper. I had a weird bug (feature) in level 1 where I could build up stored momentum by running into the wall while I was tall, and once I was small enough to fit under the box I would shoot forward. Super cool idea though!

Tight game, I played through the whole thing with no bugs and I enjoyed it!

I hate that you made me do math, but this is an awesome game! The art style is amazing and the concept was entirely unique. Made it all the way through with a smile on my face and no bugs encountered :D

Neat idea and tight execution!

"No way this can be fun", I thought to myself. I was wrong.