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SinfulBrain
Creator of
Recent community posts
Right now, I plan to keep adding new rooms and content until the game reaches a certain point. After that, I might release a second game or build a small team to work on something larger in scale.
At the moment, I also have an idea for an open-world RPG-style project that I’d like to experiment with in the future.
Sorry for the delay, and thank you for your patience!
Right now I’m working on a lot of new features. In order to improve the animation system, I had to update the character and the rig setup, which means I’m remaking the animations from scratch.
I hope you’ll enjoy the upcoming update and the new content once it’s ready.
Please continue to follow along.
Right now, there isn’t a set release date for the next version. Recently, I was able to progress very quickly with development, but since I’ve started working again, the pace will naturally slow down.
In the current build, I’ve focused on features players requested the most — things like animation looping, free camera control, clothing toggle during scenes, and improving the rig/animation system. However, this required me to completely rebuild the animation system, which means I’m now redoing all animations to fit the new setup.
So, in short, there’s no fixed date yet, and updates won’t be coming in small 2–3 day intervals like before. If you enjoy the game and would like to support development, you can follow me for free on X (Twitter), Patreon, and Itch.io. Every follower helps a lot and keeps me motivated.
Right now, there isn’t a set release date for the next version. Recently, I was able to progress very quickly with development, but since I’ve started working again, the pace will naturally slow down.
In the current build, I’ve focused on features players requested the most — things like animation looping, free camera control, clothing toggle during scenes, and improving the rig/animation system. However, this required me to completely rebuild the animation system, which means I’m now redoing all animations to fit the new setup.
So, in short, there’s no fixed date yet, and updates won’t be coming in small 2–3 day intervals like before. If you enjoy the game and would like to support development, you can follow me for free on X (Twitter), Patreon, and Itch.io. Every follower helps a lot and keeps me motivated.
-Completing Room 02 and adding the new character.
-The Faceless character is being rebuilt with upgraded graphics and animations. This also allows me to implement the most requested features: dynamic animations, camera controls, and proper audio sync.
-While remaking the character, I found some technical issues, so I’m also optimizing performance. Expect higher FPS and improved visuals.
-Clothes toggle option during scenes (on/off).
-New outfits and animations.
-First test of character variations in scenes (for example: pregnancy or hairy).
-Fixes for main menu bugs and improvements to character physics.
These are the features players requested the most, and I’ll also include some smaller additions. Because of this, the update will take longer than usual — it won’t be ready in just 2–3 days like the previous ones. Instead, it will be released as version 0.1.0 (Beta).
Thank you for the feedback. I’ve received a lot of similar requests, and I’m planning to change the animation system. However, I still haven’t fully figured out how to implement it. That’s why, with Room 02 and the new character, I’ll be rebuilding the system in a more dynamic way. It may take some time, so please stay tuned.

