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SinfulBrain

109
Posts
502
Followers
7
Following
A member registered Aug 18, 2024 · View creator page →

Creator of

Recent community posts

Thanks for feedback, and don't wory more deck and character adding in next updated

Thanks, I'll continue adding rapid updates until I finish developing the systems and minimize bugs.

Thanks for the feedback! I’m currently dealing with some compression and web build issues. The web version is slightly behind, but it will be updated to the latest version as soon as possible.

Thank you for the feedback 🙏
I agree that crystal acquisition needs better balancing, and I’m working on it. 

Updated, Check again please...

Thank you for the feedback 🙏
I agree that crystal acquisition needs better balancing, and I’m working on it. 

Currently:

  • You will receive crystals when you complete a story deck for the first time

  • Small gifts (chibi characters) will appear on the screen at certain intervals

    • Clicking them will grant 1–10 crystals

  • In future updates, crystals will also be used for temporary buffs

The goal is to make crystals more accessible without making progression too easy. Your feedback really helps shape these systems. Thanks again for sharing 💙

Thanks for the feedback.
It seems there is an issue with the release of the new version.
The current version is 0.1.2, I’ll fix the update today.
Thank you.

WEb version updated, maybe try to clean caches 

I was actually working on this yesterday :D
Maid Reze and Power together. Men are simple...

Thanks.

Thanks for feedback,

The gacha system is currently in development.

More collections will be unlocked once it’s implemented.

If there’s a character or story you’d like to see, feel free to leave feedback.

Thank you for your feedback. I’m currently working on balancing and adding new upgrades. The web version may be one version behind. A new system with a gacha mechanic will be added soon, allowing you to obtain new story decks.

Please continue to follow.

Thanks for feedback, i will try fix this.

Currently developing, Each completed story deck will reward you with a special animated scene, just like the opening sequence.
New storylines and character decks will be unlocked through a light gacha system, encouraging gradual discovery of new content.

Thanks for feedback, i try to fix that.

thanks for feedback, this item currently not have event

Sure. Thanks for feedback

Thanks for the feedback! This feature has also been suggested on our Discord server, and it will be added in a future update. If you’d like to follow development more closely and share your ideas with the community, feel free to join our Discord channel!

You can access the early tests of version 0.1.0 on Patreon.

I’ll try to release the new version by the end of this month! 🎃

You can follow the early access test builds on Patreon for testing purposes.

I’ve been thinking about it, but right now I prefer to spend my time developing the game instead.
Don’t worry though — I’ll definitely open an official Discord server in the future!

Right now, I plan to keep adding new rooms and content until the game reaches a certain point. After that, I might release a second game or build a small team to work on something larger in scale.
At the moment, I also have an idea for an open-world RPG-style project that I’d like to experiment with in the future.

Soo close, Please continue following.

Sorry for the delay, and thank you for your patience!
Right now I’m working on a lot of new features. In order to improve the animation system, I had to update the character and the rig setup, which means I’m remaking the animations from scratch.

I hope you’ll enjoy the upcoming update and the new content once it’s ready.
Please continue to follow along.

Right now, there isn’t a set release date for the next version. Recently, I was able to progress very quickly with development, but since I’ve started working again, the pace will naturally slow down.

In the current build, I’ve focused on features players requested the most — things like animation looping, free camera control, clothing toggle during scenes, and improving the rig/animation system. However, this required me to completely rebuild the animation system, which means I’m now redoing all animations to fit the new setup.

So, in short, there’s no fixed date yet, and updates won’t be coming in small 2–3 day intervals like before. If you enjoy the game and would like to support development, you can follow me for free on X (Twitter), Patreon, and Itch.io. Every follower helps a lot and keeps me motivated.

Thanks for feedback

Thanks! The next update will be a big one, so stay tuned.

Bedroom key in metal safe. you can find codes in Room's random locations.

Right now, there isn’t a set release date for the next version. Recently, I was able to progress very quickly with development, but since I’ve started working again, the pace will naturally slow down.

In the current build, I’ve focused on features players requested the most — things like animation looping, free camera control, clothing toggle during scenes, and improving the rig/animation system. However, this required me to completely rebuild the animation system, which means I’m now redoing all animations to fit the new setup.

So, in short, there’s no fixed date yet, and updates won’t be coming in small 2–3 day intervals like before. If you enjoy the game and would like to support development, you can follow me for free on X (Twitter), Patreon, and Itch.io. Every follower helps a lot and keeps me motivated.

Thanks for the feedback. I'll think about it.

Yes, Room 02 already is under developing, Please Continue Following.

Sure :)

Yes, Room 02 already is under developing

The last door is still under development, there’s no key yet
Room 03 hasn’t been started yet — right now I’m working on Room 02

-Completing Room 02 and adding the new character.
-The Faceless character is being rebuilt with upgraded graphics and animations. This also allows me to implement the most requested features: dynamic animations, camera controls, and proper audio sync.
-While remaking the character, I found some technical issues, so I’m also optimizing performance. Expect higher FPS and improved visuals.
-Clothes toggle option during scenes (on/off).
-New outfits and animations.
-First test of character variations in scenes (for example: pregnancy or hairy).
-Fixes for main menu bugs and improvements to character physics.

These are the features players requested the most, and I’ll also include some smaller additions. Because of this, the update will take longer than usual — it won’t be ready in just 2–3 days like the previous ones. Instead, it will be released as version 0.1.0 (Beta).

Thanks for the report! I initially thought this might be RAM-related, but your device is actually 3x more powerful than the one I use for testing. The issue is most likely related to the Graphics API or an incompatible GPU. I’ll try to work on a fix for this. Please stay tuned for future updates.

Perdón por el problema. Este error se ha reportado por primera vez, ¿podrías decirme el modelo de tu dispositivo? Gracias por tus comentarios.

From the Main Menu, you can go to the Collections section and equip the clothes you’ve collected on your character.

They are not active at the moment, they are only additions for the underlying development process.

The DoS character is currently not in the game, and pieces of the password are left as stickers at different points in the room, for example you can check the side of the clock.