Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

simondrewadams@gmail.com

4
Posts
A member registered Feb 15, 2025

Recent community posts

this was really beautiful. just a succinct, irreducible little Experience. the art is so good, such a crazy, bold perspective. as the perspective kept getting more and more distorted i kept going "woah, woah, woah!" very beautiful, very relatable. i think it explores the pre-transition feeling of wanting to kill your old self, your old life vs the post-transition feeling of like, well that was always me, really well. this game is like a good poem. i also thought the relationship was the friend was really well done- i liked her clunky but well meaning sentiment. it would've been out of place if she hit the ground running with therapist speak. just really great work overall

that's very bizarre! i hope you were able to figure it out and got to play the game in the time between me sending this, but if not, could you shoot me an email? I know this is a bit unconventional but itch will not let me paste the download link in the comments, unless i'm being an idiot and doing it incorrectly. my email is the same as my display name, would hate for you to go without :-)

i say this as a true rpgmaker veteran, i've played everything, you name it i've played it- this is literally the best rpgmaker game i've ever played. your art direction is so strong, your inclusion of public pieces was genius, i shouted when i saw 'my eyes at the moment of the apparitions', the scene setting up with gazing, the background of the real life piece tying into Anna's mental illness, the unsettling way that the eyes are revealed, the way the piece just meshes so perfectly with your artstyle,,,

like seriously every aspect of this game is the all the finest work i've seen from the medium. as i previously mentioned, the art, the sound effects/music, puzzle design, atmosphere. even in the things i love, games or other pieces of art, there is one facet of the art that may fall a little short or fall into the background, but no, every part of this was absolutely perfect. like, if i played a different game that used this art but the puzzle design was shit, i would still love it because your art was so good, or if a different game used this puzzle design and the art was shit i would still love it because your puzzle design was so good, does that make sense? and not to mention, your perfect art and perfect puzzle design could've been both been out the window (though they are obviously both integral to this Thing that you are accomplishing) I still would've played because this story you are putting together is so immaculate, so riveting

i can't believe you put this together in six months, i could easily see this being workshopped for six years. i've followed you on twitter for a while now with this game in my 'play later' bucket as i worked on school, but now I will be dutifully awaiting your every tweet for updates on this game. i would do your laundry and your dishes for free so you could focus on development. 

also, disco elysium.

thank you so much for developing and sharing this game!!!!!!! it has been added to my wishlist on steam and i cannot wait to see where this goes!!!!!!!!!! :D

i made an account so i could answer this, so i hope this helps, but if you download "NARRENSCHIFF (中文\ENG\한국어).zip" then go to the game options, you will be able to change the language to english!