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Silverkisses

10
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A member registered 3 days ago · View creator page →

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Amazing! My sister and I were two people, too!

I love how you're catering to your girlfriend. Such a cute framing to gathering items that makes it feel soft and fuzzy. 

Lots of UI work and I loved that I got to explore such a cute little house!

That has to be one of the most polished experiences I've seen in a game jam! So many elements it felt like you had a team of 20 people!

Hands down one of the most impressive gifs for any game I've seen so far. Just a lot of work on game design and aesthetics. Very well done indeed!

Oh my! The art style reminded me of the old school Tradewinds game. There were so many animations and the beads seemed quite detailed. 

Definitely a lot of thought went into the depth of the mechanic and the scoring!!

The writing on the note was such a fun way to give the list of requirements! I liked being able to pick any color I wanted in the color picker. The bag shapes were fun and different! 

I gave all the goth kids lots of bats and spiderwebs ^.^

This is such a cozy and relaxing game. The music and visuals combine together in a cohesive way. The art style is almost ephemeral where you feel like you're in a dream or memory. 

Definitely one of those games to help you destress after work! I'd love almost a little story or cut scene in between to tie things together even more. 

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This is hands down phenomenal. The conversations, the mini games, the art, the music, the sound effects, the polish are all crazy good.

The one issue I had is that the Father Fish kept telling me to talk to him and I kept getting stuck in a loop of not being able to get close enough to talk, but the cut scene to talk to him kept popping up so I wasn’t able to finish the game fully.

Otherwise what a great job! I can’t imagine the effort this one took.

The music and sound effects coupled with the visuals really made me FEEL like I was in a cosmic world of wonder and magic. I might recommend a double jump and easy restart if someone falls! I struggled with some of the jumps and when I fell I just had to refresh the browser to try and keep going. Gorgeous aesthetic and I could see a whole game using it. Awesome job!

You packed a lot into a little space! So many mini games in just one small package. I agree that I’d add a “yellow” phase to stop lights to help out when you’re about to go through a green light and it suddenly changes. It would make it feel more fair. Otherwise a lot of concepts that could be expanded upon.

Really cool how you were able to take a concept like a text adventure and spice it up to feel like a truly engrossing game! The scenarios were well written and believable plus the multiple ending unlock gave replayability.