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Silver

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A member registered Jan 28, 2021 · View creator page →

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Ah geez, that's a strange one. I am surprised it never came up.  That object is responsible for all transitions to the next room going down.  

I think I have rectified it. I have added a check in the step event that now checks to ensure that the surface actually exists before copying it. 

sur_newroom = surface_create(guiWidth,guiHeight);  
if (surface_exists( sur_newroom )) 
{surface_copy(sur_newroom,0,0,application_surface);}

It shouldn't have needed this as the line right before the copy actually creates the surface it so my only guess is it was a frame rate thing. This change should fix the bug.  

Thank you for letting me know!

Just wanted to give you a heads up that I posted a demo if you're interested in giving it a look :D

https://silvercartridge.itch.io/calcium-overload

Thank you :D

Not a twitter exclusively for it but I do have a twitter.  It's @SilverCartridge

Hello,

Just wanted to let you know that I purchased this pack and am currently using it in a game I'm working on (hopefully this one goes somewhere lol).  Anyways, here is a clip of what it is looking like:

 Thank you for the awesome music!