I'm glad you found this and remember the originals fondly <3 Thank you for playing!
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Ah geez, that's a strange one. I am surprised it never came up. That object is responsible for all transitions to the next room going down.
I think I have rectified it. I have added a check in the step event that now checks to ensure that the surface actually exists before copying it.
sur_newroom = surface_create(guiWidth,guiHeight);
if (surface_exists( sur_newroom ))
{surface_copy(sur_newroom,0,0,application_surface);}
It shouldn't have needed this as the line right before the copy actually creates the surface it so my only guess is it was a frame rate thing. This change should fix the bug.
Thank you for letting me know!
8-Bit Metroidvania Music Pack comments · Replied to RyanAvx in 8-Bit Metroidvania Music Pack comments
Just wanted to give you a heads up that I posted a demo if you're interested in giving it a look :D
https://silvercartridge.itch.io/calcium-overload
8-Bit Metroidvania Music Pack comments · Replied to RyanAvx in 8-Bit Metroidvania Music Pack comments
