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SilverBellows

13
Posts
2
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A member registered Jun 30, 2025 · View creator page →

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Recent community posts

Absolutely inspired, never seen a concept like it and it's fleshed out so well, you wouldn't even think it was a jam entry! Start out wandering where it's all going with a strange core mechanic and quickly evolves into obsessive busy work you can't pull yourself away from. Well done!

Thanks for the feedback, I like the idea of giving the player a bit more interactivity and it keeps it on theme!

Glad you enjoyed, seems like yellow ship with the purple detector was the crowning glory for annoying players haha

Cute idea! I think it wanted some more peril mechanics getting in the way as you got closer to your 20 collectables to help ramp the tension up. Definitely seems like something to court the high-score chasers. I liked the aesthetic a lot too.

Very creative use of countdowns and a night atmosphere to go with it, not played anything quite like it before, well done!

I love this, nice and straight forward gameplay loop and very well executed with plenty of room to grow. The aesthetic and soundscape really made it come to life in quite a meditative way, I could easily see myself losing hours to full game of these!

Wasn't immediately sure what the timer was adding until I realised you could effectively spend it  to solve mechanics, simple but great fun and requiring agonising precision on some levels! The puzzles felt firm but fair. Nice one!

My main criticism is I simply wanted more of it! 

I'm a big fan of these kinds of puzzle games and the concept here is very elegant, falling into that great space where the concept is simple to grasp but potentially hard to master with the right puzzle designs. The platforms that get destroyed is a great mechanic that gets the brain working, and the sliding tiles reminded me of those old pokemon mazes which I also always loved trying to navigate.

I think some kind of mechanic to prevent the player shifting backwards and forwards to waste movement points could go down well, so you can only solve the problem the intended way.

Great concept though, love it!

This was a fun one! Very creative turnaround of mundane tasks into a surprisingly engaging gameplay loop, almost Papers Please-esque.

I love the variations of the voice clip and how accusative it feels like they know I'm about to get it wrong. The challenge ramps up nicely and there's lots of space for more adding even more mechanics and story beats along with it. It's a lovely core gameplay loop and nice visual charm to sell itself.

Absolutely love the artistic direction of this one - the sound, the music, the shaders, all of it lending to the feel of that psychedelic, drug-induced haze. The enemy variety was fun, the sprinter always had me needing a change of underwear... It's a great adaption of the classic twin-stick formula to the theme of the jam, could easily see this being extended into a larger game!

Very creative, excellent visual and audio design really bring to life the narrative, right down to the stutters that genuinely had me thinking my computer was stuttering after the first round. Played it on hard mode with a trackpad for extra stress.

Surprisingly addictive. I like the twist on traditional incremental that it actually demands your attention. Makes you feel like you earned that next big upgrade and all the more satisfying for it. The progression felt well tuned too!

A fun little concept, the sound effects made me laugh and I never got tired of hearing the wizard speak!

I encountered a bug a few times with speech bubbles not always being clickable, and I'd liked for the wizard to wait for me to click to move on his dialogue as I always enjoyed it but sometimes it moved on too quickly for me.

Nice one overall!

Absolutely charming and full of character and humour, found myself laughing out loud seeing each minigame for the first time. Whether constant failure was the point or not, I found it absolutely hilarious and very on-theme to be failing a task a minute (especially the healthy eating one, too close to home perhaps). Reminds me WarioWare but with a fun through-line and incredibly charming art!