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Silver3310

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A member registered Jan 08, 2023 · View creator page →

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Any chance this could be available for the Web platform at least as a demo?


Pretty cool, reached the level 22 and I couldn't really understand what each power up does except for coffee. The coffee had a clear "faster reload" effect but I didn't get the others :)

I have no idea how you made it but it's cool asf 

Pretty cool and challenging :) 


Loved the implementation, it brought me back to 2005


A perfect game for a youtuber's video :)

Wishlisted, hope the developers will add the restart button as a paid DLC

Tried it :) I didn't really understand the purpose of expanding storage/fleet, it felt like it didn't affect the amount of money :) 


Also one thing I noticed, the bank is very relevant at first to level up the stores faster but then its 160k limit is basically not helpful when each power up costs 1m+ :D 


Btw, I also didn't get the idea of executing the IPO, for me it felt like the game just got restarted, was it the intention? 👀

Thank you! I see it now! 🥳

I couple of things I noticed while playing :)

1. the number of stocks available may be bigger than a capacity (probably because of the combination of a manual refill + logistics)


2. the last upgrades opens the world map but I cannot find it on the UI, is it not available yet?


Haha, it's ok, I currently have no possibility to download games on my PC but if I have it I'll definitely try it :)  Děkuju!

Woohoo! Thank you finishing the game! Really glad you enjoyed it :D Yeah, the main idea is to collect the stars, I will try to inform the player more clearly about this goal :) I'll also see if we can add more levels. Thank you again! :)

Thank you so much! That was a very detailed and valuable analysis, I am very grateful :)

I really appreciate such a feedback of yours and the detailed analysis of the game design, thank you so much!

> The first thing I did was go into the black hole, hoping to be teleported to the other side.

Yeah, sorry about that :D one of my friends got the same idea as well and I had to explain to her that it's not how it works here, now that you had the same issue I will try to make it more obvious that they are meant to be deadly holes :)

> I've only seen a cake, which made me bigger, but I wasn't really sure if it was a power up

Hahah, you got it! I indeed planned the cake to be more like an obstacle at first (slower = higher risk of dying) but then I realized it's easier to dodge the bullet and collect the stars with it, I think I will leave this double nature for the cake but I will definitely think of some real power ups, thank you for the ideas!

> The notification window on the top right is too far away. If I took a look at it, I'd probably risk dying doing so.

That's a VERY valid point! I also think it lasts too little and most player would just not notice it, I will definitely think about it.

> I could see myself paying for this if it had roguelike elements, or if it was a one-run game that was more difficult

Totally understandable, I had a lot of ideas for the original game (sticky zones, teleport, procedural generation) but then it looked like I overcomplicated the game design and didn't explain it well (e.g. the current issue with notifications/assumptions what the board holes do). I will try to improve it.

THANK YOU so much again for your very valuable feedback! I wish you success with your game as well!

I LOVED IT

It's one of the best clicker games I played and I felt like a financial director trying to manage all these grocery stores, reading reviews, setting up the logistics, refilling the products, paying taxes and everything, wow! The music and visuals are great as well, all of this kept me in the game for almost 30 mins. Really enjoyed it, will be following the project :)


Oh, it helped indeed! I wonder why it was on, it was also hard to find it with such a filter :D thank you! gonna play your game now 😎

Hey, your game looks very promising, also wanted to give it a chance, but currently both windowed and fullscreen modes look like this, there's sth with the quality/granularity 


Really enjoyed the game! :) Never thought I'd be resting from programming while doing another type of programming. The internal coding seems to be very professional with value assignment, chain of operations and classes, I wonder if it's just a simulation or a real Python interpreter out there :)


Interesting outcome. What began as the application of AI in game development has now expanded into AI-driven engagement within the comment layer itself.

We are effectively witnessing a full-stack integration of artificial intelligence: content generation, user interaction, and feedback synthesis operating within a single system.

In simpler terms, AI is no longer just building the experience—it’s also reacting to it.

Sure, this was my first prompt to generate the architecture:

"""

Please create the professional structure for the PushThemOut2 game. It will be an HTML/CSS/JavaScript game (= it can be run on any browser) and I'd like to make sure it has clear division between the logic, player classes, object classes, enemy classes, event handling, sprites folder (make sure it's possible to customize the sprites in the future and they are auto-scaled), sounds/music folder (make sure it's possible to customize the sounds/music in the future, ideally add some sound engine elements so it's possible to change the volume of the sound based on the player distance from the object).

Some context: If it helps I want to recreate the following game of mine (PushThemOut: online co-op, see the screenshot) that was written in Unity (client) + Python (server), and now I want it to be in pure HTML/CSS/JavaScript and make it standalone (no division between client and the server). The purpose of the game is to control a ball on a colorful galaxy pool table and the idea is to push your enemies out to survive.

"""


Basically I highlighted the importance of an easily extended architecture so that it's easier for Claude (or any other model) itself to add new changes / extend the functionality, the output of this prompt can be seen under the following commit: https://github.com/Silver3310/push-them-out-2/commit/0499a5227f826e763496984aa0f... 

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Hey folks :) 

Recently I got excited by the idea to revive one of my projects with AI and the result was honestly quite fast and successful so I decided to share my experience here with you in case it can help anyone as well 🙌

Some context

So recently I got the idea to "revive" one of my old projects, this project had complex architecture (client/server) and written in Python/C# with no AI in 2023, to revive it was pretty painful due to outdated Python/Unity versions and I was kind of like... hmm, why not to try to use the modern AI tools to rebuild this game to make it much simpler to run at anytime (like a standalone browser game)? and it worked 👀

Cost and usage limits

Claude subscription costs 20 dollars minimum for an individual, it gives access to the Opus 4.7 but with significant limitations, basically 2 big queries to this model will hit your limit for 5 the next hours, and  if you do it 5-6 times you will hit the weekly limit. It's definitely a significant constraint but fortunately during one such query the Opus 4.7 model can define the whole architecture, fix 5+ bugs, add 5+ features, so it was worth it  at least for me.

Prompt Engineering

The prompts were done in the following way for my project:

"""

You're a professional game developer specialized in browser games and technologies like HTML, CSS and JavaScript. Please read through the game docs, architecture and implement the following features/bug fixes:

<request goes here>

Please make sure your solution aligns with the current architecture, improves and introduces more best practices if relevant as well as documentation

"""

Claude could work on the request for 10-15 minutes but the end result was always a ready-to-use solution with surprisingly no bugs

Repository / PRs

You can check the repository used to build the project with AI at the following link: https://github.com/Silver3310/push-them-out-2

Here you check out example PRs: https://github.com/Silver3310/push-them-out-2/pull/6https://github.com/Silver3310/push-them-out-2/pull/8, https://github.com/Silver3310/push-them-out-2/pull/11


Hope this info can help someone with their project development/improvement/migration! :) 

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Hey :) I'd be happy to test your game but currently I have no option to download sth on my PC :c is there any chance the game will be available for the Web platform? 

This game really caught my attention honestly,  I enjoyed my 20 mins playing it, left the feedback here :) https://itch.io/post/16035476

And if you can give a chance to my project I'd really appreciate it as well  https://silver3310.itch.io/pushthemout-timeisout :) 

As a person who is not really familiar with RPG games I really enjoyed it!

What I really liked here:

+ The atmosphere, the colorset and the music/sounds (esp. in the menu, the frogs croaking is done very well)

+ The simple fighting system, you just do the setup and all the fight happens on its own and you just watch a root for your team, that's a cool show :)

At first I was a bit confused cuz I didn't know where to click (it'd be cool to add an arrow specifying that you have the click the swords button in the right-bottom) but I really enjoyed the fact the game has a tutorial with animation that explains the gameplay, for me it was really helpful :) Sharing some screenshots of my progress:



Will be watching this game develop :)

Another thing, I think it would be better to move the whole action stuff (ship + asteroids) a bit above so that you can use the below part of the screen to control the ship and so that the thumb doesn't cover anything

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The core idea is nice indeed, I played it for ~10 mins and for some reason I couldn't find out how to shoot, not sure if it's to be unblocked during the game, my maximum score was 218 and it was hard to dodge with no ability to shoot, I clicked everywhere on the screen including the white button in the middle in the bottom (which I didn't really understand what it does) and still the ship wouldn't shoot, not sure if it's intended by the game.

Also additional thoughts on the UI:

The logo doesn't really fit on my device's screen


And I think here it would better to put the "Play Again" button above and make it bigger because users will want intuitively to press the first button they see after the death with the idea to start over and currently such a button is the "menu" and I was getting back to menu even though I wanted to just start over :) 



Wishing you success with the  further game development! Hope the feedback was useful 👍

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Wow, you made it to the 5th level, congratulations! THANK YOU A MILLION for your feedback, I'll definitely consider the proposed improvements. Thank you again! :)

Looks cool c: any chance it will be on the Web platform?

Yeah, now it works! :) 

Mac didn't allow me to record the PC sound so I had to use another music so that the video is not silent :')

In case it seems a bit challenging to get into the game to understand here's the walkthrough of what it looks like and how it should be played :) 

Finished 15 levels and found only one little UI bug (buttons below), great job! :) 

Waa, the acceleration is not consistent :D the bunny is funny though

Oh my, I only reached the 2nd chapter, fought red planes and it was tough but yet cool, I remembered my old Atari console haha

The game I mentioned can be found in my profile (I released it yesterday), it's probably not that similar but has similar vibes

Left a review here https://itch.io/post/16027891 , looks cool 👍

I really enjoyed this platformer, it has some potential and the colors are cool:


some things I'd probably suggest improving would be:

* there's some sort of inertia when jumping and it makes it hard to precisely jump on a short platform, not sure if I explained myself right but jumping was a bit of a challenge

* once I got to the 2nd level my bombs from the 1st level disappeared, it'd cool if we could carry them over

Is there any chance this app can be available for the Web platform via buttons? 

Talking about the game itself it looks really cool, it reminded me of the "Galaxy on Fire" series that I used to play on old Java phones, it definitely has some potential in several directions (levels with increasing complexity, open world, etc).

For some reason Google Play says that currently the game is not compatible with my current devices (google pixel 9a/samsung s21 fe):

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Hey folks, recently I've released the browser game PushThemOut: TimeIsOut that has sort of experimental game design and nice graphics/music (I hope) that focuses on a constant analysis of what's happening in the game and avoiding all the dangers.

I believe the game may seem a bit chaotic at first due to many objects / game design change over the levels but I personally think the game turned out to be pretty engaging, a bit challenging yet not very long (it's a 10 min challenge), I wonder how others feel, have I overcomplicated the gameplay, do the colors hurt someone's eyes, I'd love to hear all of this to better understand if the implemented game design was a actually great idea that has some potential in the future or I better abandon it 🙈

Oh, you're right, I believe I set it at the medium level and this type of gameplay is quiet new to me, setting the AI opponent to the easy level helped me finish the first level 🥳

Not sure if it's already considered but this type of games would be perfect on Nintendo Switch I think, I'd enjoy playing it in my bed with the console and the graphic style/music really suits Ninntendo vibes