Great!
Silver Moon Studios
Creator of
Recent community posts
Hi. Wonderful game. Really nice graphics, animation and interface. One small suggestion for people who are slow readers like me: Please make an option for the dialogues to wait for a click. That way the player could control better when they are ready to read more. This helps especially those with Dyslexia (like myself) and who don't speak english natively.
I may have found a bug. The following description will contain spoilers, so be warned
<spoiler>
I knew right from the beginning that the key to Martinez's bedroom was in the Fedora hat. But after I tried like an hour to get that key out of the hat, I didn't manage to do it. I watched a gameplay video from youtube but I'm not sure how he did that. Suddenly the main character just said, that he found a pocket from the hat. I've been trying everything I can think of but it just won't happen. Things I've tried:
- Use every object to the hat (Scissors, Tainted coffee, Gun) = Nothing.
- Use the hat in every hotspot = Nothing (clearly not necessary, because youtube gameplay didn't go like that)
- Use the hat to itself ) = Nothing
- Long press the hat with left or right mouse button = Nothing
- Press the hat with left or right mouse button = Nothing.
I don't think there's anything I can try anymore.
</spoiler>
Absolutely fantastic game! Perfect interface, colourful, splendid HD cartoon graphics, marvellous story, charming characters, exceptionally great writing and to top it off, it comes from FINLAND! How awesome is that! High five to the team who made this. It's one of the best indie adventures I've ever played, and I've played them a LOT.
Okay, thank you very much :) I still have the same loop though. Maybe I would have to start the whole game over again. I wouldn't want to do that. I don't know if you can actually load an older save (didn't find a way to do it easily). If I would somehow restore some point from sector D, then I would be able to test if the fix works.
Fantastic game! Great visuals, awesome story, lot of content and likable characters.
Unfortunately I was unable to finish it, because I think I hit a game breaking bug. It was an infinite loop with no possibility to end it. Following description includes some spoilers, so be warned when reading it:
When coming back from sector D, and visiting the lookout, Gillian tells to bring some things to Matty and then come back. When Matty gets those things, he walks away. Everything is like it should be at this point. Then comes the problem: When going back to Gillian, she thinks I'm coming from sector D again, and the game somehow doesn't register that I've already given Matty those things, and Gillian just tells again to go to him, but he's not there anymore. I can't talk to Gillian about anything else, because Sam just exits automatically to Matty's location after the conversation which doesn't even include any choices. What's curious too is that Dayneh also thinks I'm coming back from sector D every time I revisit the Refinery scene.
So there is something wrong with the way the game triggers events.
Do you also mean inventory items and hotspots with magnifying glass? I get only text for those, not voices. Well, anyway :D It's just a minor detail.
The development console shows following error (maybe related):
NullReferenceException: Object reference not set to an instance of an object.
> ButtonAutio.LateUpdate () (at E:/AIAdventure/AdventureAI/Assets/ButtonAudio.cs:31)
