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Silver City Press

5
Posts
A member registered Jan 05, 2023

Recent community posts

(2 edits)

Indeed, my players were not used to certain things that you yourself point out this dungeon requires. Why? Because it was the first time they had ever played. And, of course, you can imagine different solutions to any challenge, even choose not to use it or replace it with another one. But I prefer it when an adventure gives you some ideas. 

Do you think differently? Perfect—write a positive review and give it a high score, but allow me the indulgence of having my own opinion about what I like and what doesn’t convince me after 34 years of playing and running games, without needing anyone to explain to me how one is supposedly meant to play a role-playing game.

Great work here! If you don’t mind, I’d like to point out a small design issue: the images (and the tables, which I assume you inserted as images) are very low resolution and look pixelated. For those of us who don’t see as well as we used to, it’s a bit uncomfortable to read and slightly detracts from a book that is otherwise wonderful.

Nightworld recaptures the thrilling world of Castlevania from the NES, featuring a big bad vampire, Barnabus, and his legions – skeletons, zombies, frankensteins, mud monsters, harpies, killers, medusas… more than 30 monsters!

One page discusses Barnabus’s objectives, with a simple table offering 10 campaign ideas (some are excellent, others less so). Two pages explain how to use the book (mostly, how to adapt it to your favourite system). The remainder – more than 40 pages – consists of illustrations and brief descriptions detailing the powers and weaknesses of each creature.

Is it useful? Overall, yes, even if some descriptions are a bit lacking. More than a traditional monster book, this is a toolkit designed to help you create monsters for a campaign inspired by Castlevania. But be advised – you’ll need to do a lot of the work yourself. But of course, that’s part of the fun.

This little adventure was a big surprise! It's fast to prepare, and easy to play. It's a very good introductory adventure -- players need to balance exploration, combat, and thinking. Besides, the pixel art is fun, even if the adventure don't use it in any meaningful way (it's just art, the adventure doesn't try to emulate 8 bit games). 

(1 edit)

A small dungeon without context or story, easy to run but quite frustrating if your players are rookies and don't think like the designer. It lacks diverse ways to tackle challenges and a more detailed setting.