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SiltyV

3
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A member registered Mar 07, 2023 · View creator page →

Recent community posts

Really good game so far, I love the art-style of the game and I hope you expand upon it further(pun included). I know its still a demo but here is some small things I noticed when playing that might need to be fixed. 

I feel like it should be made more apparent of the maneaters role, I honestly though her saying that she helps with machines was more flavor text than implying that some machines cant be crafted with her nearby and often was confused of why certain buildings never completed until later on when I realized this.

For some reason when I spawned another maneater the game lightly bugged out, I don't know how to properly describe it but when dragging and dropping her onto a tile the surrounding area got really pixelated I have no clue what caused it and it has not happened again. 

After feeding the maneater once and doing the minigame no matter how long or how full the hunger meter go it never prompted me for another interaction. Only when I put down another maneater and had that one get hungry did it prompt another interaction. 

Sometimes when doing the rubbing minigame when completing it the window for the minigame does not close but the mini game completes so after interacting again the window closes but since the game still thinks its in the minigame panel the game no longer recognizes/shows the cursor, you can still interact with things but the only way to resolve it is by closing and reopening the game which resets progress for the current demo.

Again I really love the game and hope you make more of it, thank you for your time making this game.

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For fighting its a drag and drop system, when the glyphs are generated on the left side of the board are made you drag them (with you mouse) to the first available lane on the right to attempt to attack the enemy. From what I know (I am not the games dev) thats the only way you can do the fights.

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Firstly I just got to say you made a fun game I really liked it but I did notice a few things. 

I noticed a visual bug in Amiya's shop where the top right of the window in which you buy here items is a little obscured by the menu to select which girl will be selling or buying with their essence. 

I don't know if I just missed something but I could never find the solution for solving the slime girl in the gym's problem, I walked around the map doing dungeons for a while but I found nothing. 

I feel like either certain glyphs should be rebalanced, I often found myself using the base attack glyph for my damage as any combo/mix of items in crafting I found seemed to give little to no varying results in damage (more often resulting a glyph being made with the best items I have on hand having worse stats than the provided set). 

I feel like the split glyph was a little strong, it becomes manageable mid-late game but when encountering the slime girls who spam them it became less "I need to put down the correct glyph to counter their attack" and more of "RANDOM BULL**** GO" as I had to simply throw glyphs onto the field in reckless abandon due to the sheer amount of glyphs I then had to counter.  

Almost forgot, for some reason certain dungeons on the map like the wolf den have no visual indicator. I would just walk around and stumble upon them as they just look like normal tiles. 

Again I still really like the game and I greatly appreciate the effort you put into making it and I greatly await the day I can play more of your game.