thanks a lot, yes i did the pixel art myself. as for the menu its because i didnt modified the menu from the base rpgm mz, i just added key equipment and item for lore but arent used (except for the ending, where it check if you have the bodybag or the pipebomb to give you the ending choice)
Twomoon
Creator of
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yeah for the mining i should have probably made it to hold space to rock rather than hitting the rock 3 times xd, i think it would have made it better, since, for gameplay fairness i made it so the spider only go hunt you when it collapse on the third hit, which is a bit uninstinctive, people would expect them to chase every hit since they react to those sound
the caves of qud of this jam, i like the idea, the combat is very original and fun. same as the healing mechanic by donating to the shrine
however i think the combat encounter are too common, cant even walk 5 step without fighting 3 enemies xd
and i encountered a problem with the escape menu, i had it on a loop that i couldnt go back to the game, the one with "quit etc)
but it was enjoyable still

