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A member registered Feb 22, 2022

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This is no demand since I understand this is a hefty idea, but I would love to see the 3 main routes(Tough, Shy, Nympho) we have for Lona to be expanded into more unique gameplay designs. The new abilities are already doing that , but just to put out more ideas, I would love to see a summoning ability for Lona like how Cocona can summon skeletons. For Nympho, it currently feels limited to just ambushing enemies with Juicer, I feel like this could expand into more Succubus-like abilities, like charming enemies into your side so they attack their own teammates. These are just some ideas I have, obviously you could shape these abilities to fit the world and have some harsh requirements to get them. That's all I have, others can feel free to share what they want.

Thank you for the bugfixing as always, I understand it's a priority to make the game a smooth experience for everyone. 

I was able to start it and play through the intro, but for some reason when I pressed "X" twice, it booted me with this error. I tried doing it again but I didn't crash, I wonder if it's inconsistent.

I also had something similar with the 7.3.1 stable patch. 

 2022-11-07T19:33:55

■ Error Type :

  NoMethodError

■ Message :

  undefined method `[]' for nil:NilClass

■ Backtrace :

  (eval):585:in `block in input_slot'

  (eval):551:in `each'

  (eval):551:in `each_with_index'

  (eval):551:in `input_slot'

  (eval):296:in `update_input'

  (eval):288:in `update'

  (eval):364:in `block in update'

  (eval):364:in `each'

  (eval):364:in `update'

  (eval):179:in `update_contents'

  (eval):100:in `update'

  (eval):15:in `main'

  (eval):846:in `main'

  (eval):28:in `run'

  (eval):379:in `run'

  (eval):2253:in `run'

  (eval):503:in `run'

  (eval):10:in `block in load_script'

  :1:in `block in rgss_main'

  :1:in `loop'

  :1:in `rgss_main'

  (eval):8:in `load_script'

  "ScriptImport"(68):in `eval'

  "ScriptImport"(68):in `load_script'

  "FileGetter"(38):in `block in load_from_list'

  "FileGetter"(35):in `each'

  "FileGetter"(35):in `load_from_list'

  "FileGetter"(79):in `load_starter'

  "loadStarter"(5):in `<main>'

  ruby:in `eval'

■ Current In-Game Date :

  [1772, 3, 1, 1]

■ $PRP_REC trace :

  npc initialize=>Bomb_DirectFrag

  reserve_summon_event :EfxTrap2 x=65 y=43

  player.actor.set_action_state =>skill

  player.actor.set_action_state =>none

  reserve_summon_event :ProjectileRock x=66 y=43

  npc initialize=>SkillDummy

  reserve_summon_event :ProjectileDirectBasicTrap x=66 y=45

  npc initialize=>Bomb_DirectFrag

  reserve_summon_event :EfxTrap2 x=66 y=45

  reserve_summon_event :WasteWet x=70 y=52

  reserve_summon_event :WasteWet x=70 y=52

  reserve_summon_event :WasteWet x=70 y=52

  reserve_summon_event :WasteWet x=70 y=52

  npc initialize=>MissileSperm

  reserve_summon_event :WasteSemen x=68 y=52

  reserve_summon_event :WasteWet x=71 y=51

  reserve_summon_event :WasteWet x=71 y=52

  reserve_summon_event :WasteWet x=71 y=51

  reserve_summon_event :WasteWet x=71 y=52

  reserve_summon_event :WasteWet x=71 y=51

  reserve_summon_event :WasteWet x=71 y=52

  reserve_summon_event :WasteWet x=71 y=51

  reserve_summon_event :WasteWet x=71 y=52

  npc initialize=>MissileSperm

  npc initialize=>MissileSperm

  reserve_summon_event :WasteSemen x=68 y=51

  reserve_summon_event :WasteSemen x=68 y=52

■ Story Stats :

  RecQuestSewerMiceClean         : 1 

  UniqueStorageSetup53           : 1 

  RegionMap_RegionOuta           : 0 

  RegionMap_RegionInsa           : 0 

  RapeLoop                       : 0 

  Captured                       : 0 

  OnRegionMap                    : 0 

  OnRegionMapSpawnRace           : 0 

  Record_CapturedPregCheckPassed : 0 

  CapturedStatic                 : 0 

  LimitedNeedsSkill              : 0 

  LimitedNapSkill                : 0 

  Ending_MainCharacter           : 0 

  RapeLoopTorture                : 0 

  ReRollHalfEvents               : 0 

  DarkPotBuilt                   : 0 

  LonaCannotDie                  : 0 

  MapBackgroundType              : 0 

  OverMapID                      : 2 

  OverMapEvent_name              : 0 

  OverMapEvent_saw               : 0 

  OverMapEvent_enemy             : 0 

  OverMapStepEncounterUnknow     : 2000 

  OverMapStepEncounterBad        : 1000 

  StartOverMapX                  : 32 

  StartOverMapY                  : 96 

  LastOverMapX                   : 32 

  LastOverMapY                   : 96 

  OnRegionMap_Regid              : 21 

  Ending_Noer                    : Ending_Noer_DestroyedByOrkind 

  Setup_ScatEffect               : 0 

  Setup_UrineEffect              : 0 

  Setup_Hardcore                 : 0 

  CharacterItems                 : {} 

  CharacterSteal                 : {} 

  RecQuestConvoyTarget           : [] 

  VerInfo                        : B.0.7.3.1.387C1A3 

  Kidnapping                     : 0 

  RecordFirstMissionBegin        : 1 

  RecordFirstTutorialSTA         : 1 

  RecordFirstTutorialLVL         : 1 

  RecordFirstTutorialSAT         : 1 

  RecordFirst2hWeapon            : 1 

  RecordSewerSawInfection        : 1 

  RecordFirstTrap                : 1 

  RecQuestSewerSawGoblin         : 1 

  RecordFirstSap                 : 1 

  RecordFirstTutorialSneak       : 1 

There's a lot of replayability already and he's still adding more content for us, honestly I say we are at a good spot right now for a semi-complete game. You could actually beat the game(escaping the island) already, there's just a lot things you could do before that which is the fun part. I say the money is worth it if you already know you like this sort of game. Just keep in mind that this is a one man project that has been taking years to make, we are at a stage that is very playable from beginning to end. I just treat every update as free dlc honestly, ofc, not being able to use old saves for new updates is a pain but stable patches take awhile to come out anyways. If you're worry about bugs, always download stable patches only, those are bug free.